The number sequence is your race track: crack the rule (+4, −3, ×2, growing jumps), tap the next number and your car zooms forward — beat the pace car!
Each round the sequence stretches ahead as a track of numbered tiles with the race car parked on the last known term. Three tiles float ahead and only one continues the pattern — tapping it makes the car leap forward, and the jump arcs light up to show the rule at work. The ramp runs from adding, through countdown sequences and doubling, to spot-the-rule pit stops and two-step sequences whose jumps grow. Best for Grades 3–6, or anyone ready to think about how number patterns are built.
A free, no-signup, no-ads math game for Grades 3–6 — practising sequences, patterns, rules. Play in your browser on the KidsDoMath games hub or explore more Patterns & Logic games.
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