276 Free Math Games for Kids (Grades K–6)
By Oded Deckelbaum · Published February 27, 2026
Play the GamesThe best way to help kids learn math is to make it feel like play, not work. That is the whole idea behind KidsDoMath: a free hub of 276 browser math games for kids in Grades K–6 (ages ~5–11), where the math IS the game — kids do real math to play, not a quiz bolted onto a reward. Every game is free, works on any device, and needs no sign-up.
What Makes a Great Math Game?
Not all math games are created equal. The best ones share a few key qualities:
- The math is the mechanic: many “educational” games bury the math under animations and side quests. The action itself should BE the math, so playing and practising are the same thing.
- Right level of challenge: too easy gets boring; too hard causes frustration. Good games start gentle and build up.
- Visual learning: games that show why math works — through arrays, number lines, bars, and manipulatives — build deeper understanding than ones that just flash problems on screen.
- No ads or in-app purchases: ads break focus and can expose kids to inappropriate content.
- Privacy-first: kids don't need accounts, tracking, or data collection to practise math.
All 276 KidsDoMath Games, by Topic
Every game below is free, runs in the browser, and needs no sign-up. Pick a topic that matches what your child is learning and jump straight in:
Counting & Numbers
- Count-By Cove — A frog crosses a cove on numbered lily pads that skip-count by 2s, 5s, and 10s — tap the pad that fills the gap.
- Odd Even Outpost — Route each cargo pod to the EVEN or ODD dock — buddy the dots up in pairs and spot the one left alone.
- Bigger Bite — Two snack towers face off — count them and drop in the sign that makes it true.
- Ten Frame Flash — A ten-frame flashes up — read it in a blink and tap the number.
- Doubles Dash — Two dot-groups flash up — read the double or near-double fast and tap the matching sum.
- Hundred Chart Hunt — Slide a marker around the 1–100 chart — down is 10 more, across is 1 more — to hunt down the number.
- Ordinal Outpost — Racers line up at the outpost — count from the flag and tap the one in the place I call, from 1st to 10th.
- Ten-Frame Forge — Forge numbers with counters on ten-frames: build a number, complete a bond to ten, and add up to twenty — seeing the numbers, not just hearing them.
- Count Quest — Herd critters into the pen to hit the goal — count an exact number, or make it more, fewer, or in between, with a number line to guide you.
- Skip Trip — Hop a frog across lily pads, skip-counting by 2s, 5s and 10s — each tap jumps by the skip size to land on the next, missing, or total number.
- Even Steven — Sort every number into EVEN or ODD.
- Gator Gulp — Feed the hungry gator — its open mouth is the > sign, so it always eats the BIGGER number.
- Number Bonds Bridge — Tap stones onto the bridge piers to build the number bond — the raccoon crosses when the parts match the whole!.
- More Less Meadow — Tap a cube for one and a rod for ten to build one-more, one-less, ten-more, and ten-less with base-ten blocks.
- Number Word Match — Read a number's written word and match it to the numeral — or build a number from its tens and ones words.
- Count Moles — Moles pop out of their holes holding dot signs — bonk only the mole whose dots match the called number, from dice dots to ten-frames to counting a dot cloud and bonking its numeral.
- Skip Snake — Steer the snake to bite the number that comes next — counting on by 1s, then skipping by 2s, 5s and 10s — and watch its body grow into the count.
- Greatest Least Lab — A scramble of number tiles and one rule — tap them in order, smallest-first or biggest-first, and watch the lineup build.
- Number Detective — Clues arrive one at a time — stamp out every number each clue rules out until a single suspect remains, then make the arrest.
- Estimate Quantity Quay — About how many? Use a group of ten as your anchor to estimate the crowd, then reveal the real count.
- Fact Family Forge — Dial the hidden number of a bond triangle and watch it forge all four related facts at once.
Arithmetic
- Add Attack — Enemy drones drop in carrying numbers — solve the addition fact and tap the drone whose number is the sum to blast it.
- Subtract Squad — A squad lands, the chopper airlifts some away — count who's left and dial the radio to match.
- Place Value Blocks Bay — Build a two-digit number from tens-rods and ones-cubes — the pile of blocks is the number.
- Number Line Jumps — Hop a frog along the number line to add and subtract — each jump draws an arc, so you can see the math!.
- Bond Breaker — Slide the paddle under a numbered brick, give the ball its partner number and launch — the brick only breaks when ball + brick makes 10 (later 20).
- Ten Frog — Hop the frog across the river one numbered turtle per lane — each +2 or −1 moves it along the number line, and it gets home only if the hops land exactly on 10.
- Expanded Form Express — Break a number into its place-value parts (342 = 300 + 40 + 2) — or build it back.
- Place Value Forge — Stack color-coded base-ten blocks into ones, tens and hundreds silos to forge target numbers.
- Number Line Navigator — Pilot a probe along the number line: glide it to an exact value, and round numbers by parking on the nearest ten or hundred — the line shows which landmark is closer.
- Mental Math Mesa — Fill a ten or split a near-double to add in your head — the counters show why the shortcut works.
- Equal Groups Grove — Fill equal baskets to see groups-of become repeated addition become multiplication — build them, share them, or count them all.
- Snack Bar Tapper — Customers walk down the counters with orders like 8 + 5 — build their cookie tray out of tens and ones and slide it to them before they reach the bar.
- Times Table Tower — Each fact lights up as a rows×columns dot array — skip-count it, dial the product, and ride the elevator up.
- Place Value Port — The crane lights one container on the pier — what is that digit really worth?.
- Regroup Rally — Subtract big numbers column by column — borrow a ten when the top digit is too small.
- Column Crunch — Stack the numbers and crunch them one column at a time — ones, tens, hundreds — carrying and borrowing across the line to build each answer digit.
- Place-Value Centipede — Aim your blaster at the digit segment in the right place and fire — a blasted digit becomes a 0 mushroom that holds its place, so 347 turns into 307.
- MTC Practice — A timed Multiplication Tables Check drill — 25 facts from the 2–12 tables, 6 seconds each, just like the real Year 4 check.
- Division Dash — A treat delivery needs sharing — work out the equal split and send the delivery.
- Rounding Ridge — A number-boulder rests between two camps — read the deciding digit and send it to the nearer one.
- Array Architect — Build big multiplications with the area model — split into tens + ones, multiply each part, then add.
- Roman Numeral Road — Read Roman numerals into numbers, match a number to its numeral, or build one symbol by symbol.
- Rounding Rapids — Watch a number float on the rapids between two markers, decide which it drifts toward, and steer it to the nearer multiple.
- Galaxy Dividers — Split a drifting ship swarm into equal docking bays — drag, tractor-beam or deal the ships round by round; leftovers escape to the pod as remainders.
- Estimation Station — Round to the nearest ten to estimate fast — round a number, or estimate a sum or difference by rounding each part first.
- Rounding Estimate Sum — Round each number to its nearest ten or hundred, then estimate the sum, difference, or whether an answer is reasonable.
- Multiplication Comparison — Two bars, one longer — build it, count how many times as long, or split it back to the unit with the bar model.
- Vector Vanguard — Alien fleets attack in rectangular formations — read the ship count, dial a ROWS × COLUMNS plasma matrix whose area matches it, and FIRE before the fleet lands.
- Prime Chomp — Steer a muncher through a maze of numbers and chomp only the multiples, factors or primes the rule asks for while dodging the ghosts.
- Round Defense — Numbered meteors rain on a row of cities labelled with tens, hundreds or thousands — tap the city each number rounds to and your interceptor launches from it to meet the meteor.
- Division Squadron — Fire your split cannon at an alien formation: tap ÷3 and the ships snap into rows of 3, every full row explodes, and the leftover ships — the remainder — dive at you.
- Multiply Pong — Slide a paddle made of a times-table row so the right product meets a ball carrying 6 × 7, and return it before it gets past.
- Decimal Duel — Two decimals face off — pick <, =, or > and see which one really wins.
- Rounding Reef — A decimal is stuck between two round numbers — find the halfway flag and tap the nearer one.
- Decimal Lab — Compose decimals from tenths and hundredths and watch a magnitude bar fill.
- Long Division Depot — Deal crates onto the trucks round by round — what's left in the pile is the remainder.
- Division Remainder Ranch — Pen the flock into equal pens — fill the whole pens, mind the sheep left over, and decide when a leftover still needs a pen.
- Factor Dig — Drill number boulders apart with a factor that divides them, digging a factor tree down through the dirt until only prime gems are left.
- Rational Ranker — Slide flags labelled −3/4, 0.6 and −1 1/2 along one number line to their exact spots — placing them IS ordering them, and the tolerance tightens every level.
- Factor Forge — Hammer a number to cut two glowing ingots into equal bars (a shared factor) or stack them up to meet (a shared multiple).
- Prime Factory — Dock rush! Numbers roll toward the shipping dock — SPLIT the composites into factor pairs, SHIP the primes whole.
- Factor Pairs Farm — Plant crops into rows and columns until the field forms a perfect rectangle — every full rectangle is a factor pair.
- Integer Island — Add and subtract positives and negatives, crossing zero on the number line, then drop your buoy on the answer — integer arithmetic made visual.
- Exponent Engine — Pull the multiplier lever to build powers, lay rows to build squares, and arrange cells into perfect squares to find roots.
- Prime Asteroids — Load a factor and blast numbered asteroids — a factor that divides splits the rock into a factor pair, and only the prime beam shatters a prime.
- Integer Crossing — Hop across a river of drifting lily pads marked +3, −5, −(−2) and ×(−1), choosing the pads whose steps make your running total land exactly on the far-bank gate.
- Long Division Decimal Dock — Bring down zeros and set each quotient digit to turn a fraction into a decimal — remainder 0 ends it, and a remainder that comes back lights up the repeat block.
- Rational Rover — Drive a rover one signed jump card at a time — negative fractions and decimals, left and right across zero — so the sum is simply where it stops.
- Sign Switch Station — Stack signed jumps from 0 and throw the REVERSE switch for a negative multiplier — the pod lands on the product, and two reversals face forward again, so (−)(−) = (+).
- Signed Order Ops — Tap operation chips to collapse an expression with negatives, exponents and nested parentheses in any order you like — a wrong order leaves a visibly wrong value, and LOCK IN checks the final number.
- Power Merge — Drop each tile into the column where it touches its equal power — 8, 2·2·2 and 2³ + 2³ only merge once you read them as the right power of 2 (2³ + 2³ makes 2⁴, not 2⁶).
- Cube Root Cove — Drag a cube's side up and down until its volume hits the target — the side you stop on is the cube root; then solve x³ = p and trap ∛n between two whole numbers.
- Magnitude Meter — Slide a quantity onto a log-scaled meter where every band is ×10 — the band is its power of ten, the spot inside the band its leading digit — then stretch a bracket between two quantities to read how many times bigger one is.
- Power Rules Plant — Pull the result tower up or below the line until it holds the right number of factor blocks — joined stacks add, cancelled pairs subtract, copied stacks multiply the exponent.
- Repeating Fraction Forge — Slide a repeating decimal's digits by ×10, ×100 or ×1000 and hit SUBTRACT — when the tails line up they cancel before your eyes and the fraction falls out.
- Root Range — Drag a tiled square until its area hits the target so its side reads as the root, trap √n between two perfect-square tiles on the number line, then zoom the unit into tenths and slide the marker to the tenth whose square lands nearest n.
- Sci Notation Scope — Slide the decimal point along the digits — every place it moves ticks the power of ten — to zoom standard numbers into c × 10ⁿ and back, then span the zoom ruler from an atom to the Sun to read how many powers of ten apart they are.
Money & Finance
- Money Market — Pay the market stall exactly — fill your coin purse with pennies, nickels, dimes, and quarters to match the price.
- Coin Counter — Tap coins and bills into the tray until they add up to exactly the price on the tag — starting with easy nickel amounts and working up to dollars and cents.
- Coin Combo Cove — Drop coins in the chest to hit the exact amount — the plain way, the fewest-coins way, or a whole new way.
- Make a Dollar — Fill the money grid to the gold $1.00 line — close the gap to a whole dollar, coin by coin.
- Change Maker — Count up from the price to what the customer paid and hand back the exact change with coins and bills.
- Cash Register — Customers are lining up! Build each one's exact money in the tray and ring it up before their patience runs out — change counts up the real cashier way.
- Piggy Plan — Plan your savings: work out the total after a few weeks, how many weeks to reach a goal, or how much to save each week.
- Coin Hunt — Winged pennies, nickels, dimes and quarters fly across the sky — shoot exactly the coins that make the price on the sign, then pay.
- Budget Boss — Checkout rush! Groceries roll toward the gate — BUY what fits your wallet, SKIP what doesn't.
- Price Detective — One line on the receipt is wrong — find it! Check each price with your magnifying glass and tap the culprit.
- Savings Goal Summit — Save the same amount every week and climb the money mountain to the goal flag.
- Best Buy Bazaar — Split each price into equal per-item shares to spot the real bargain — even when the bigger pack costs more.
- Tip & Tax Till — Stack 10% and 1% chunks of a bill to build a tip or sales tax and read the new total off the money scale.
- Percent Shop — Slice the price bar — every 10% slice shows its dollars.
- Discount Depot — Clearance sale! Work out the sale price, the amount you save, and even the original price from the sticker.
- Interest Island — Dial the rate and the years and watch a principal bar grow one yearly interest block at a time to the target line, extend or cut a price bar by a markup or markdown percent, and set the percent error of an estimate against the actual bar.
- Multiplier Chain — Tap multiplier chips onto a price bar — 20% off then 8% tax is ×0.8 ×1.08 — dial the single percent a chain equals, and chain ÷ chips to walk a final price back to the original.
Fractions
- Fraction Fill — Read a glowing stained-glass tile and name the fraction it shows — lit pieces on top, all the pieces on the bottom.
- Compare Fractions — Pour each fraction into a glass tube on a balance scale, then declare which side is heavier — or call it equal — and watch the beam settle toward the truth.
- Compare Fraction Cliff — Two climbers rest at fraction heights on a cliff — pick the sign (<, =, >) that compares who climbed higher.
- Equivalent Express — Scale a fraction up — fill the new bar until it reaches the same line, so 1/2 = 2/4 = 4/8.
- Fraction of a Set — Split a group of counters into equal rings, then collect just the fraction the mission asks for — a fraction of a set is fair sharing.
- Fraction Frontier — Chart fractions on a trail number line: plot a fraction, compare which is bigger, and add fractions by hopping — with equal fractions landing on the very same spot.
- Fraction Feast — Cater the party by fractions: serve a fraction of a tray of treats, or count all the slices in a mixed number — then plate exactly that many.
- Benchmark Fraction Bay — Read a fraction bar against 0, ½, and 1 — is it nearest which landmark, and is it more or less than a half?.
- Fraction Stack — Steer falling fraction bricks into rows that are each one whole, and clear a row only when its bricks add up to exactly 1.
- Decimal Columns — Steer and cycle falling sticks of three decimal jewels so three equal values line up and clear, however they are written — 0.5, 0.50, 5 tenths or 50/100.
- Fraction Doctor — Steer falling two-part fraction capsules into the jar and line up 4 equal fractions — like 1/2, 2/4, 3/6 and 4/8 — to cure each virus fraction.
- Add Fraction Forge — Hammer two same-bottom fraction ingots together and dial the combined top number to forge the sum.
- Fraction Propulsion — Balance twin warp cores running on different denominators — fill both to the same energy line to prove equivalent fractions and jump across the galaxy.
- Triple Match — Fractions, decimals and percents are three costumes for one value.
- Simplify Station — Fold the fraction down — ÷ chips shrink top and bottom together while the value bar never moves.
- Fraction Estimation Cove — Round each fraction to the nearest benchmark, then combine them to estimate the sum or difference before the exact answer.
- Subtract Fraction Forge — Chip a fraction piece off a fraction bar and forge a new bar to show what's left.
- Fraction Add — Give two fractions a matching bottom number, then add or subtract the tops — the common denominator is set for you; dial the numerator of the answer.
- FDP Triad — One shaded 100-grid, three names — match the fraction, decimal, and percent that mean the same amount.
- Fraction Multiply — Overlap two fractions on a chocolate-bar grid — shaded rows cross shaded columns and the overlap is your answer.
- Fraction Divide — Divide fractions by scooping: how many 1/4-cup scoops fit in 3/2 cups? Ladle out one scoop at a time — the count IS the quotient.
- Percent Lab — Fill a 100-square grid by dragging — the fill level is the percent.
Ratios & Rates
- Recipe Rescale — Double it, halve it, or cook for a crowd — grow each ingredient bar to its correctly scaled amount and keep the recipe in proportion.
- Part-Whole Port — Load a crate to match a ratio — and feel the difference between '3 for every 2' and '3 out of every 5'.
- Mixing Station — Pour syrup and water until your mix tastes the same as the recipe ratio.
- Ratio Table Rally — Keep every column of the ratio table in step — read the scaling pattern and dial in the missing equivalent-ratio number.
- Ratio Rancher — Grow the herd one whole group at a time — the ratio table fills as your pens do.
- Unit Rate Racer — Tap the car with the better unit rate and watch the race prove it — split totals into per-one rates and win best-buy showdowns.
- Gear Ratio Garage — Mesh two gears and read the ratio — set the spins, build the gear, or find the rate.
- Ratio Pop — Aim a bubble labelled 3:4 (or 75%, or 9 of 12) into a hanging cluster and fire it at bubbles worth the same value so they pop — while the reversed and add-one decoys stay stuck.
- Percent Change Port — A cargo dock where prices rise and fall — each 10% is one crate of the base price, so add or remove crates and set the new amount.
- Map Scale Mesa — 1 cm on the map stands for real kilometres — use the scale key to turn map distance into real distance and back.
- Speed Split — Distance = speed × time — fill in the missing one, then watch the car drive the trip out hop by hop to check.
- Scale Drawing Studio — Scale a shape on the grid — enlarge it, shrink it, or spot how many times bigger the copy grew.
- Proportion Pilot — Solve a proportion a/b = c/d for the missing value — scale one ratio to match the other.
- Constant K Cove — Tilt one line through the origin until every table point sits on it — the handle at x = 1 reads k, y = kx, and a non-proportional decoy visibly refuses to line up.
- Unit Rate Fraction Forge — Drag the tick on a double number line until the time reads 1 hour and dial what ½ mile stretched into — unit rates from ratios of fractions.
- Rate Race Track — Two racers arrive in different forms — one a line on the graph, the other a table, equation or sentence — and the player drags a handle to any grid point on the second racer's line so both sit on one graph, where the steeper line is the faster racer.
- Scale Scout — Stamp the scale bar along the treasure-map route and watch the real distance build — then survive a scale change!.
Geometry & Shapes
- Shape Sort Shack — A crate lands on the workbench — read the shape and tap the right shelf to sort it by name, sides, or corners.
- Shape Shipyard — Inspect every 2-D shape in the yard: trace its straight sides and pointy corners and tap to count them, then know each one by name.
- Tangram Harbor — Drag triangles, squares, trapezoids and half circles into boat, lighthouse and whale silhouettes — tap to turn each piece until it snaps home and the ship sails away.
- Shape Splitter — Slice pizzas, brownies and chocolate bars into fair shares — drag real cuts to make halves, thirds and quarters equal, then serve them.
- Mirror Lab — Complete the reflection: a glowing pattern sits on one side of the line — paint its mirror twin on the other.
- Quad Quest — Shapes glide toward the escape line — name each one by its most specific class before it crosses.
- Symmetry Studio — Fold shapes, letters and symbols along their lines of symmetry — keep every line where both halves land exactly on top.
- Congruent Crew — Spot the congruent twin (same shape and size), the similar scaled copy, or the odd shape out.
- Plot Architect — Survey neon plots on a grid: drag the corner to size width and height.
- Solid Station — Tap every face, edge and vertex on real spinning solids — hidden parts too — then prove Euler: F + V − E = 2.
- Tessellation Tiles — Lay tiles to cover a floor with no gaps, patch a missing tile, and figure out which shapes tile perfectly.
- Angle Aim — Aim the observatory arm and read its opening against the corner square — acute, right, or obtuse.
- Angle Pairs Post — Given one angle, work out its missing partner: complementary (90°), supplementary (180°), or vertical (equal).
- Triangle Tactics — Read the tick marks and corner clues, then name every triangle by its sides and by its angles.
- Net Navigator — Unfold it in your head — match each 3D solid to the flat net that folds back into it, or fold a net into its solid.
- Angle Arsenal — Command an orbital protractor cannon: dial the exact angle to vaporize targets.
- Perimeter Area Park — Resize a rectangle to hit a target area or fence length — and watch how one can change while the other stays put.
- Line Ray Segment — Build and spot lines, rays, and segments by their ends, then turn a line to make a pair parallel, perpendicular, or intersecting.
- Angle Cube — Hop around a pyramid of cubes by tapping a turn — ↺ 90°, ↻ 45°, 180° — so the hopper faces the gold cube, measuring every angle between where you face and where you need to go.
- Volume Vault — Volume of rectangular prisms with unit cubes — find the volume, count the cubes, or work out a missing dimension.
- Protractor Port — Read a real harbor protractor to the exact degree — line up the baseline, pick the right scale, and log every angle.
- Coordinate Shapes — Plot a shape's corners on the grid, complete a rectangle's missing corner, and name shapes from their coordinates.
- Coordinate Bomber — Read where each creep stands on a four-quadrant Bomberman grid, dial its (x, y) detonator code and drop a charge that flies from the origin across x, then up or down y.
- Polygon Angle Plaza — Drag diagonals out of one vertex to fan a polygon into 180° triangles and dial the interior sum, then walk the exterior angles round a 360° gauge to find the missing turn.
- Transformer Grid — Slide, flip, or turn the beacon — then tap the exact cell where its image lands and watch the move play out.
- Circle Lab — Measure a circle with its own parts: lay radius sticks to build the diameter, wrap diameter ribbons around the rim, and discover π ≈ 3.14 for yourself.
- Angle Sum Summit — Close the open corner — dial the missing angle so a triangle sums to 180° or a quadrilateral to 360°.
- Angle Equation Arena — Dial x (or drag a ray) until angles labelled (2x + 10)° and (3x − 5)° actually obey their vertical, straight-line or right-angle rule — the equation assembles itself under the diagram.
- Cross-Section Station — Slide a cutting plane through prisms, pyramids, cylinders and cones and build the 2D slice it leaves — pick the outline and set its lengths on a bench — or turn and slide the plane until the live slice matches a target.
- Pi Pizzeria — Slice a pizza into sectors, stand them in a row, and box the shape — the box only fits at height r and base πr, so area = πr² appears; then size pizzas to area orders and crust ribbons to 2πr.
- Triangle Builder — Swing two hinged sides until their tips meet — or show they never can — then bound the third side with reach-arcs and count how many triangles an angle-side-side condition really fits.
- Coordinate Rule Reactor — Drag each image vertex to the lattice point a coordinate rule like (x, y) → (−y, x) sends it to — the transformed figure assembles vertex by vertex.
- Dilation Dock — Dial a scale factor and drag the centre of dilation, chain 90° rotations and slides, and solve similar-triangle sides by ratio until the figure docks onto its ghost image.
- Exterior Angle Express — Tear a copy of each remote interior angle and fit it into a triangle's exterior angle — the two stack flush, so exterior = remote + remote is something you see, then dial the one unknown.
- Pythagoras Pier — Tap the leg squares to pour their areas into the hypotenuse square, then dial the side whose square matches — a² + b² = c² as areas you can see, including distance between two grid points.
- Transversal Trail — Tap every angle equal (or supplementary) to a given one, rotate the transversal until a named angle hits its target while only another angle reads live, and dial an unknown angle from the pair rule.
Coordinates & Algebra
- Coordinate Command — Command a four-quadrant sea: fire on the coordinates HQ radios and report the enemy blips your radar spots.
- One-Step Station — Every equation is a machine — dial x until the output hits the goal, or undo the machine with the inverse operation.
- Inequality Isle — Place the boundary of an inequality on the number line, find the smallest solution, or count how many whole numbers make it true.
- Expression Lab — Pour the value of x into the expression, then collapse the tiles one legal step at a time — multiply before you add, parentheses first.
- Input Output Table — Feed numbers through a rule machine and fill the table — find outputs, work out missing inputs, or crack the hidden rule.
- Coordinate Quest — Plot and read points on a four-quadrant grid — across for x, up or down for y, and follow routes from the origin.
- Graph Story Quest — Read a short story (a walk, a filling tub, a cooling soup) and sketch its graph by dragging the dot that ends each part up, down or level — steeper means faster, and every sketch that tells the story is accepted.
- Function Factory — Number pods ride a neon conveyor through machines like ×2 and +3, morphing as they go.
- Balance Scale — Tip the beam level to solve the equation — balance the pans, solve for x, and build equal weights on both sides.
- Order Ops — Defuse the falling expression bombs! Tap the operations in PEMDAS order — each correct tap collapses the math in place before the bomb hits the line.
- Absolute Value Abyss — Count the jumps from zero — absolute value is just distance, so |−4| = 4.
- Deep Sea Vector Salvage — Pilot the Nautilus across a four-quadrant ocean grid.
- Like Terms Lab — Sort scattered term tiles into their lanes — like terms pile up and combine while x, y, and plain numbers stay apart.
- Two-Step Solver — Solve equations on a real balance — take weights off both sides, split into groups, and watch the beam stay level.
- Nth Term Nook — Read the growing tile pattern — step-size and base — to crack the rule and predict a figure too far to draw.
- Distributive Depot — Slide a wall through an array so its two parts become a×b and a×c — distributing multiplication you can see.
- Slope Flyer — Pick your bird's flight line on a grid — its slope (up ÷ across) and start height b — then flap: only the right y = mx + b threads the gaps in the pipes.
- Both Sides Balance — Tap tiles to strip the same x-tiles and unit tiles off both pans of a balance, cancel red −1 tiles with zero pairs, then split what remains so x stands alone — or load a different pan that balances at a given x.
- Expression Exchange — Stretch one bar to match a stacked p + 0.05p, re-stack 6p + 9 into its greatest number of equal rows, and lay a(bp + c) flat — the length and tile count ARE the coefficients.
- Inequality Engine — Undo each operation on both sides of a two-step inequality, flip the symbol when you divide by a negative, then drag the endpoint, set it open or closed and shade the solution set on the number line.
- Equation Squadron — Alien ships dive carrying equations like 3x + 4 = 19 — fire the x that makes both sides equal and the ship zeroes out; a wrong x bounces off showing 3·4 + 4 = 16.
- Crossing Lines — Drag a ⊕ probe to the one lattice point that satisfies both equations of a system — LOCK IN plugs its x and y into each equation on screen, and parallel or disguised same-line systems must be called as no solution or every point.
- Elimination Engine — Dial a multiplier on each equation card and stack them so a variable cancels, then solve the leftover equation and back-substitute — elimination and substitution done by hand.
- Function Filter — Cut the rows that give one input two outputs, drag table points onto a grid to route it linear or nonlinear, and dial a line's rate of change straight off the table.
- Function Translator — Tap columns to plot a function from its table or rule, dial m and b to match a graph, and rebuild the faster of two functions given in different forms — the equation, table and rule stay live-linked to what you build.
- Growth Garden — Stack each day's leaves on a plant and watch the bar tops plot themselves — equal steps line up straight, doubling curves away, and you lock in which growth is linear.
- Line Builder — Slide the ○ on the y-axis to set b and tilt the ◇ on the x = 2 rail to set m — the equation y = mx + b rewrites live as you fit the line to a given equation, plotted points, or a table.
- Slope Slide — Drag the tip of a slope triangle across a grid — its legs count the rise and the run, and rise ÷ run is the slope you read off a line, aim through a second point, or build from a given m.
- Solution Sorter — Tap a term to subtract it from both sides of a balanced equation until x stands alone or vanishes, then sort the result: one solution, no solution, or every x.
Data & Probability
- Tally Tower — Count tally marks — gates of five plus the leftovers — and find the biggest count.
- Bar Graph Bay — Read the harbor's bar chart of the day's catch to answer how many, how many more, and how many altogether.
- Pictograph Pier — Read the pier catch board where each icon is worth the KEY number, then count by the key.
- Poll Position — A data-reading kart race! Answer tally and bar-chart questions fast to BOOST past the pace kart — first across the finish line wins the lap.
- Bar Graph Builder — Read the bars to answer how many, how many more, and which category won.
- Line Graph Lab — Follow a line graph over time and tap the highest point, the lowest, or the exact reading.
- Likelihood Line — Every chance lives on one line from impossible to certain — count the winning outcomes and place the event where it belongs.
- Line Plot Lab — Read a line plot of stacked ×’s: count the data over one value, total it all up, spot the most common value, or work out the range.
- Pie Lab — Pie counter rush! Customers order fractions — tap exactly those slices onto the tray and serve before their patience runs out.
- Frequency Table Fort — Turn tally marks into a frequency table — count a row, total the column, or find how many more.
- Mean Machine — Feed number tiles into the Mean Machine, share the total evenly, and dial the average.
- Quantum Spinner — Build a probability spinner: set how many sectors win, then spin.
- Stat Lab — Raise and lower data bars and watch the mean, median and range shift live.
- Outcome Orchard — Grow the branching tree of every choice combination and count the leaves — that's why you multiply the options.
- Stem-Leaf Station — Read a stem-and-leaf plot and tap the smallest value, the largest, or the mode.
- Probability Path — Tap every marble into the tray and watch the probability fraction build itself — then spin 20 times to test it!.
- Spread Lab — Sort the data, then find its median, mode, and range.
- Histogram Hall — Read a histogram: how many fall in one bin, the total across all bins, or the count in the tallest bin.
- Average Ace — Level the bars to find the mean — fair sharing IS the average.
- Two-Way Table Terrace — One cell of the two-way table is blank — use the row, column, and grand totals to fill it in.
- Probability Pinball — Flip each peg on a pinball board to a 50/50 bumper or a one-way flipper so the paths multiply and add to the exact chance of the gold bin, then launch 20 balls to see the data.
- Box Plot Builder — Drag five flags — min, Q1, median, Q3, max — along a number line under a dot plot so the box and whiskers draw themselves, then read IQR and compare two box plots.
- Compound Chance Café — Tap cells of the two-device outcome grid to shade a compound event — AND, OR, NOT — and read its probability as shaded over total, then predict how many of N trials will hit and watch the simulation land.
- Pie Chart Plaza — Drag sector boundaries around a degree-marked circle so each slice is its percent of 360°, read a sector's percent from its angle, and turn a percent of a total into a count.
- Sample Scout — Draw a random sample from a jar of numbered beads, watch it land on a dot plot, then drag the mean marker to where the data balances, set the ±MAD band, and compare two jars' samples.
- Spinner Designer — Drag the sector handles around a ticked rim so the spinner's sector shares match a target probability, predict counts for N spins, and rebuild a model from observed frequencies.
- Frequency Forge — Drag survey cards into the cell where their two traits meet, dial each group's share as a percentage of the glowing total, then judge from the bars whether the traits are linked.
- Scatter Scout — Drag a line of best fit until the residual bars balance, tap the outlier, slide a marker up the line to predict, and dial relative frequencies from a two-way table.
Time
- Clock Climb — Read the mountain's carved clock face, then dial the matching digital time to climb to the next ledge.
- Clockwork Cove — Grab the harbor clock's hands and drag them to the mission time — o'clock to the exact minute, then ferry missions that sweep the time forward.
- Calendar Quest — Read the month grid to jump forward and back by days and hunt down the right weekday — days after, days before, and the Nth weekday.
- Elapsed Express — Wind an analog clock forward from the start time to the end and read how much time went by, even past 12.
- Stopwatch Sprint — Read the racing stopwatch in minutes and seconds, add up laps, and find split gaps — carrying every 60 seconds into a minute.
- Time Teleporter — Convert between time units — minutes to hours, hours to days, and 24-hour to 12-hour time.
- Military Time Mission — Convert between 12-hour AM/PM and 24-hour time with a day-bar that shows where each hour lands.
- Schedule Station — Work the departures board — tap the train that gets you there on time, measure journeys from the timetable, and catch your connection before the bus pulls away!.
- Time Zone Trek — Apply the zone offset to set the destination clock — step the hour hand forward or back, wrapping around the dial.
Measurement
- Weather Station — Run a kids' weather station: read real thermometers, post the forecast, drag the mercury to tomorrow's temperature, and dress Sunny for the day.
- Ruler Ranger — Objects march across the ruler — read each length before it escapes! Watch for the classic trap: the start isn't always at zero (end − start).
- Unit Picker Park — Pick the sensible unit — a too-small one swarms, a too-big one won't even fill once; the right one fits just so.
- Mass Market — Read the needle to the mass, weigh up heavier versus lighter, or stack weights until the pans balance.
- Balance Bay — Weigh the catch on a balance scale: add kilo-weights until the beam sits level to find a mass, or make one pan heavier or lighter.
- Liquid Lab — Pour and measure capacity in ml: fill a measuring jug to a target, read the level off the scale, and combine two pours into one total.
- Capacity Canyon — Pick the sensible capacity, tap which container holds more, or line jugs up from least to most — millilitres and litres.
- Perimeter Pace — A runner laps the field — add up every side to set the full lap distance around the rectangle.
- Area Avenue — Pave the avenue with square tiles — count the grid (rows × columns) to find the area.
- Perimeter Patrol — Walk the fence around each shape — tap every side to lay it and the meter counts the units all the way around, then lock in the perimeter.
- Convert Lab — Drag the measuring gauge to convert metric units — mm·cm·m, g·kg, mL·L.
- Temp Trek — Read and set a thermometer in °C — including below zero, where the numbers go negative.
- Scale Reader — Inspection rush! Instruments hit the bench — read the needle between the ticks before the timer sweeps.
- Metric Ladder — Walk a number down the metric staircase — each step is one ×10 and one decimal place — until it lands on the target unit.
- Area Ace — Fill rows of unit squares, fold the triangle from its rectangle, slice-and-slide the parallelogram — build every area.
- Measure Lemmings — Build a plank bridge of exactly the right length — mixing metres and centimetres, centimetres and millimetres, or feet and inches — before the marching lemmings reach the gap.
- Scale Area Scout — Stretch a copy by a scale factor k and watch it tile with k × k copies of the original (or stack k × k × k cubes) — lengths scale by k, areas by k², volumes by k³.
- Area Formula Forge — Watch a parallelogram shear into a rectangle and a triangle become half of one — then dial the area you now understand.
- Composite Area Atlas — Tap scissor rails to cut an L, T, U, house or barn plot into rectangles, triangles and trapezoids, set each piece's area, and watch the total add up — or fill a notch and subtract it.
- Conversion Chain — Tap unit-factor cards onto a chain and flip them so every unwanted unit appears top and bottom and cancels — what survives is the converted answer, from km/h to m/s.
- Surface Wrap — Unfold a box or triangular prism into its net and tile each face by tapping the two edge lengths that bound it — the areas add up to the surface area on screen.
- Round Volume Vault — Dial a cylinder's, cone's or sphere's radius or height until the solid holds exactly the target volume — the shape grows under the dial while you work the formula in terms of π.
Patterns & Logic
- Pattern Parade — The parade marches in a repeating beat — tap the float that keeps the pattern going.
- Pattern Weaver — Beat the shuttle to the gap! Tap the bead that keeps the pattern going before the shuttle lands — finished strands weave into a growing ribbon.
- Pattern Picnic — Snacks line up in a repeating beat — drag the missing snack onto the empty plate before the ants nibble it, then build whole patterns yourself.
- Pattern Simon — Watch the Simon pads light up along a repeating pattern of shapes, then tap the pads that keep the pattern going — AB, then ABC and AAB, then the missing pieces in the middle.
- Sequence Sprint — A robot conveyor belt rolls numbers past — spot the pattern and stamp the missing crate before it rolls off.
- True-False Circuit — Equations stream toward the OUT gate — judge each TRUE or FALSE before it slips through.
- Pattern Garden — Every flowerbed grows by a rule — plant the petals for the next row and water it in; rule-stones and two-step magic rules wait deeper in the garden.
- Number Sudoku — Solve a 4×4 mini-sudoku so every row, column and 2×2 box holds 1, 2, 3 and 4 exactly once.
- River Crossing — Ferry the animals and cargo across the river — but never leave a hunter alone with its food!.
- Word Problem Wharf — A story lands at the wharf — spot the key word to pick the right operation, then compute the one-step answer.
- Sequence Racer — The number sequence is your race track: crack the rule (+4, −3, ×2, growing jumps), tap the next number and your car zooms forward — beat the pace car!.
- Venn Voyage — Numbers drift toward two rule rings — tap the zone where each belongs (left, right, overlap or neither) and watch the diagram fill up.
- Algorithm Arcade — Program the delivery bot and hit RUN — the moment of truth! Battery drains while you think, crashes replay so you can fix the route, shortest path earns a ★.
- Balance Puzzle Bay — Set the mystery shape's weight so a hanging mobile hangs level — the beam tilts live until both arms match.
- Nim Nook — Take the winning number of tokens to trap the foe — leave a multiple of four and the game is yours.
- Tower of Hanoi — Move the whole stack of disks to the trophy peg — but a bigger disk can never sit on a smaller one!.
- Magic Square Mine — Fill the 3×3 gem grid so every row, column and diagonal adds up to the same magic number.
- Logic Grid — Read the clues, rule out what can’t be true with ✗, and pin down each match with ✓ — one solution, pure deduction.
What to Look for by Grade
Want a ready-made list for one grade? Every game is tagged by grade level — browse grade 1, grade 2, grade 3, grade 4, grade 5, grade 6, grade 7 or grade 8 math games directly.
Grades K–1 (ages ~5–6): Building Number Sense
Focus on counting, number recognition, and early addition and subtraction. Visual tools like ten-frames and number lines help most. Avoid timed pressure — young children need time to think.
Grades 2–3 (ages ~7–8): Facts & Early Multiplication
Kids are ready for structured addition and subtraction, place value, and can start learning multiplication through groups and arrays. Games that mix operations build flexibility.
Grades 4–6 (ages ~9–11): Fractions, Geometry & Beyond
Older kids move into fractions, decimals and percents, geometry and angles, coordinates, data and probability, and pre-algebra. They still benefit from focused fact practice — like times tables — alongside the richer topics.
Why KidsDoMath Works
- The math is the mechanic — kids can't progress without doing the math, so engagement and practice are the same thing.
- Visual and hands-on — bars, number lines, arrays, grids, clocks and scales show what the math means.
- Covers K–6 in one place — 276 games across nine topic areas, all in the browser.
- Focused fact practice too — the adaptive Math Practice tool drills multiplication, addition, subtraction, and division with spaced repetition.
- 100% free — no ads, no in-app purchases, no subscriptions.
- No personal data collection — no accounts, nothing tracked by default; progress is saved locally on the device.
Tips for Parents
- Keep sessions short: 5–10 minutes of focused play is plenty for young kids.
- Be positive: celebrate effort and progress, not just correct answers.
- Match the topic: pick a game that lines up with what your child is learning this week.
- Stay consistent: a few minutes daily beats occasional long sessions.
Get Started
Ready to make math fun? The KidsDoMath games hub is free, works on any device, and takes less than a minute to start — no sign-up, no downloads. Prefer a guided order? Follow the learning paths — every topic laid out easiest to hardest.