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276 Free Math Games for Kids (Grades K–6)

By Oded Deckelbaum · Published February 27, 2026

Play the Games

The best way to help kids learn math is to make it feel like play, not work. That is the whole idea behind KidsDoMath: a free hub of 276 browser math games for kids in Grades K–6 (ages ~5–11), where the math IS the game — kids do real math to play, not a quiz bolted onto a reward. Every game is free, works on any device, and needs no sign-up.

What Makes a Great Math Game?

Not all math games are created equal. The best ones share a few key qualities:

  • The math is the mechanic: many “educational” games bury the math under animations and side quests. The action itself should BE the math, so playing and practising are the same thing.
  • Right level of challenge: too easy gets boring; too hard causes frustration. Good games start gentle and build up.
  • Visual learning: games that show why math works — through arrays, number lines, bars, and manipulatives — build deeper understanding than ones that just flash problems on screen.
  • No ads or in-app purchases: ads break focus and can expose kids to inappropriate content.
  • Privacy-first: kids don't need accounts, tracking, or data collection to practise math.

All 276 KidsDoMath Games, by Topic

Every game below is free, runs in the browser, and needs no sign-up. Pick a topic that matches what your child is learning and jump straight in:

Counting & Numbers

  • Count-By Cove — A frog crosses a cove on numbered lily pads that skip-count by 2s, 5s, and 10s — tap the pad that fills the gap.
  • Odd Even Outpost — Route each cargo pod to the EVEN or ODD dock — buddy the dots up in pairs and spot the one left alone.
  • Bigger Bite — Two snack towers face off — count them and drop in the sign that makes it true.
  • Ten Frame Flash — A ten-frame flashes up — read it in a blink and tap the number.
  • Doubles Dash — Two dot-groups flash up — read the double or near-double fast and tap the matching sum.
  • Hundred Chart Hunt — Slide a marker around the 1–100 chart — down is 10 more, across is 1 more — to hunt down the number.
  • Ordinal Outpost — Racers line up at the outpost — count from the flag and tap the one in the place I call, from 1st to 10th.
  • Ten-Frame Forge — Forge numbers with counters on ten-frames: build a number, complete a bond to ten, and add up to twenty — seeing the numbers, not just hearing them.
  • Count Quest — Herd critters into the pen to hit the goal — count an exact number, or make it more, fewer, or in between, with a number line to guide you.
  • Skip Trip — Hop a frog across lily pads, skip-counting by 2s, 5s and 10s — each tap jumps by the skip size to land on the next, missing, or total number.
  • Even Steven — Sort every number into EVEN or ODD.
  • Gator Gulp — Feed the hungry gator — its open mouth is the > sign, so it always eats the BIGGER number.
  • Number Bonds Bridge — Tap stones onto the bridge piers to build the number bond — the raccoon crosses when the parts match the whole!.
  • More Less Meadow — Tap a cube for one and a rod for ten to build one-more, one-less, ten-more, and ten-less with base-ten blocks.
  • Number Word Match — Read a number's written word and match it to the numeral — or build a number from its tens and ones words.
  • Count Moles — Moles pop out of their holes holding dot signs — bonk only the mole whose dots match the called number, from dice dots to ten-frames to counting a dot cloud and bonking its numeral.
  • Skip Snake — Steer the snake to bite the number that comes next — counting on by 1s, then skipping by 2s, 5s and 10s — and watch its body grow into the count.
  • Greatest Least Lab — A scramble of number tiles and one rule — tap them in order, smallest-first or biggest-first, and watch the lineup build.
  • Number Detective — Clues arrive one at a time — stamp out every number each clue rules out until a single suspect remains, then make the arrest.
  • Estimate Quantity Quay — About how many? Use a group of ten as your anchor to estimate the crowd, then reveal the real count.
  • Fact Family Forge — Dial the hidden number of a bond triangle and watch it forge all four related facts at once.

Arithmetic

  • Add Attack — Enemy drones drop in carrying numbers — solve the addition fact and tap the drone whose number is the sum to blast it.
  • Subtract Squad — A squad lands, the chopper airlifts some away — count who's left and dial the radio to match.
  • Place Value Blocks Bay — Build a two-digit number from tens-rods and ones-cubes — the pile of blocks is the number.
  • Number Line Jumps — Hop a frog along the number line to add and subtract — each jump draws an arc, so you can see the math!.
  • Bond Breaker — Slide the paddle under a numbered brick, give the ball its partner number and launch — the brick only breaks when ball + brick makes 10 (later 20).
  • Ten Frog — Hop the frog across the river one numbered turtle per lane — each +2 or −1 moves it along the number line, and it gets home only if the hops land exactly on 10.
  • Expanded Form Express — Break a number into its place-value parts (342 = 300 + 40 + 2) — or build it back.
  • Place Value Forge — Stack color-coded base-ten blocks into ones, tens and hundreds silos to forge target numbers.
  • Number Line Navigator — Pilot a probe along the number line: glide it to an exact value, and round numbers by parking on the nearest ten or hundred — the line shows which landmark is closer.
  • Mental Math Mesa — Fill a ten or split a near-double to add in your head — the counters show why the shortcut works.
  • Equal Groups Grove — Fill equal baskets to see groups-of become repeated addition become multiplication — build them, share them, or count them all.
  • Snack Bar Tapper — Customers walk down the counters with orders like 8 + 5 — build their cookie tray out of tens and ones and slide it to them before they reach the bar.
  • Times Table Tower — Each fact lights up as a rows×columns dot array — skip-count it, dial the product, and ride the elevator up.
  • Place Value Port — The crane lights one container on the pier — what is that digit really worth?.
  • Regroup Rally — Subtract big numbers column by column — borrow a ten when the top digit is too small.
  • Column Crunch — Stack the numbers and crunch them one column at a time — ones, tens, hundreds — carrying and borrowing across the line to build each answer digit.
  • Place-Value Centipede — Aim your blaster at the digit segment in the right place and fire — a blasted digit becomes a 0 mushroom that holds its place, so 347 turns into 307.
  • MTC Practice — A timed Multiplication Tables Check drill — 25 facts from the 2–12 tables, 6 seconds each, just like the real Year 4 check.
  • Division Dash — A treat delivery needs sharing — work out the equal split and send the delivery.
  • Rounding Ridge — A number-boulder rests between two camps — read the deciding digit and send it to the nearer one.
  • Array Architect — Build big multiplications with the area model — split into tens + ones, multiply each part, then add.
  • Roman Numeral Road — Read Roman numerals into numbers, match a number to its numeral, or build one symbol by symbol.
  • Rounding Rapids — Watch a number float on the rapids between two markers, decide which it drifts toward, and steer it to the nearer multiple.
  • Galaxy Dividers — Split a drifting ship swarm into equal docking bays — drag, tractor-beam or deal the ships round by round; leftovers escape to the pod as remainders.
  • Estimation Station — Round to the nearest ten to estimate fast — round a number, or estimate a sum or difference by rounding each part first.
  • Rounding Estimate Sum — Round each number to its nearest ten or hundred, then estimate the sum, difference, or whether an answer is reasonable.
  • Multiplication Comparison — Two bars, one longer — build it, count how many times as long, or split it back to the unit with the bar model.
  • Vector Vanguard — Alien fleets attack in rectangular formations — read the ship count, dial a ROWS × COLUMNS plasma matrix whose area matches it, and FIRE before the fleet lands.
  • Prime Chomp — Steer a muncher through a maze of numbers and chomp only the multiples, factors or primes the rule asks for while dodging the ghosts.
  • Round Defense — Numbered meteors rain on a row of cities labelled with tens, hundreds or thousands — tap the city each number rounds to and your interceptor launches from it to meet the meteor.
  • Division Squadron — Fire your split cannon at an alien formation: tap ÷3 and the ships snap into rows of 3, every full row explodes, and the leftover ships — the remainder — dive at you.
  • Multiply Pong — Slide a paddle made of a times-table row so the right product meets a ball carrying 6 × 7, and return it before it gets past.
  • Decimal Duel — Two decimals face off — pick <, =, or > and see which one really wins.
  • Rounding Reef — A decimal is stuck between two round numbers — find the halfway flag and tap the nearer one.
  • Decimal Lab — Compose decimals from tenths and hundredths and watch a magnitude bar fill.
  • Long Division Depot — Deal crates onto the trucks round by round — what's left in the pile is the remainder.
  • Division Remainder Ranch — Pen the flock into equal pens — fill the whole pens, mind the sheep left over, and decide when a leftover still needs a pen.
  • Factor Dig — Drill number boulders apart with a factor that divides them, digging a factor tree down through the dirt until only prime gems are left.
  • Rational Ranker — Slide flags labelled −3/4, 0.6 and −1 1/2 along one number line to their exact spots — placing them IS ordering them, and the tolerance tightens every level.
  • Factor Forge — Hammer a number to cut two glowing ingots into equal bars (a shared factor) or stack them up to meet (a shared multiple).
  • Prime Factory — Dock rush! Numbers roll toward the shipping dock — SPLIT the composites into factor pairs, SHIP the primes whole.
  • Factor Pairs Farm — Plant crops into rows and columns until the field forms a perfect rectangle — every full rectangle is a factor pair.
  • Integer Island — Add and subtract positives and negatives, crossing zero on the number line, then drop your buoy on the answer — integer arithmetic made visual.
  • Exponent Engine — Pull the multiplier lever to build powers, lay rows to build squares, and arrange cells into perfect squares to find roots.
  • Prime Asteroids — Load a factor and blast numbered asteroids — a factor that divides splits the rock into a factor pair, and only the prime beam shatters a prime.
  • Integer Crossing — Hop across a river of drifting lily pads marked +3, −5, −(−2) and ×(−1), choosing the pads whose steps make your running total land exactly on the far-bank gate.
  • Long Division Decimal Dock — Bring down zeros and set each quotient digit to turn a fraction into a decimal — remainder 0 ends it, and a remainder that comes back lights up the repeat block.
  • Rational Rover — Drive a rover one signed jump card at a time — negative fractions and decimals, left and right across zero — so the sum is simply where it stops.
  • Sign Switch Station — Stack signed jumps from 0 and throw the REVERSE switch for a negative multiplier — the pod lands on the product, and two reversals face forward again, so (−)(−) = (+).
  • Signed Order Ops — Tap operation chips to collapse an expression with negatives, exponents and nested parentheses in any order you like — a wrong order leaves a visibly wrong value, and LOCK IN checks the final number.
  • Power Merge — Drop each tile into the column where it touches its equal power — 8, 2·2·2 and 2³ + 2³ only merge once you read them as the right power of 2 (2³ + 2³ makes 2⁴, not 2⁶).
  • Cube Root Cove — Drag a cube's side up and down until its volume hits the target — the side you stop on is the cube root; then solve x³ = p and trap ∛n between two whole numbers.
  • Magnitude Meter — Slide a quantity onto a log-scaled meter where every band is ×10 — the band is its power of ten, the spot inside the band its leading digit — then stretch a bracket between two quantities to read how many times bigger one is.
  • Power Rules Plant — Pull the result tower up or below the line until it holds the right number of factor blocks — joined stacks add, cancelled pairs subtract, copied stacks multiply the exponent.
  • Repeating Fraction Forge — Slide a repeating decimal's digits by ×10, ×100 or ×1000 and hit SUBTRACT — when the tails line up they cancel before your eyes and the fraction falls out.
  • Root Range — Drag a tiled square until its area hits the target so its side reads as the root, trap √n between two perfect-square tiles on the number line, then zoom the unit into tenths and slide the marker to the tenth whose square lands nearest n.
  • Sci Notation Scope — Slide the decimal point along the digits — every place it moves ticks the power of ten — to zoom standard numbers into c × 10ⁿ and back, then span the zoom ruler from an atom to the Sun to read how many powers of ten apart they are.

Money & Finance

  • Money Market — Pay the market stall exactly — fill your coin purse with pennies, nickels, dimes, and quarters to match the price.
  • Coin Counter — Tap coins and bills into the tray until they add up to exactly the price on the tag — starting with easy nickel amounts and working up to dollars and cents.
  • Coin Combo Cove — Drop coins in the chest to hit the exact amount — the plain way, the fewest-coins way, or a whole new way.
  • Make a Dollar — Fill the money grid to the gold $1.00 line — close the gap to a whole dollar, coin by coin.
  • Change Maker — Count up from the price to what the customer paid and hand back the exact change with coins and bills.
  • Cash Register — Customers are lining up! Build each one's exact money in the tray and ring it up before their patience runs out — change counts up the real cashier way.
  • Piggy Plan — Plan your savings: work out the total after a few weeks, how many weeks to reach a goal, or how much to save each week.
  • Coin Hunt — Winged pennies, nickels, dimes and quarters fly across the sky — shoot exactly the coins that make the price on the sign, then pay.
  • Budget Boss — Checkout rush! Groceries roll toward the gate — BUY what fits your wallet, SKIP what doesn't.
  • Price Detective — One line on the receipt is wrong — find it! Check each price with your magnifying glass and tap the culprit.
  • Savings Goal Summit — Save the same amount every week and climb the money mountain to the goal flag.
  • Best Buy Bazaar — Split each price into equal per-item shares to spot the real bargain — even when the bigger pack costs more.
  • Tip & Tax Till — Stack 10% and 1% chunks of a bill to build a tip or sales tax and read the new total off the money scale.
  • Percent Shop — Slice the price bar — every 10% slice shows its dollars.
  • Discount Depot — Clearance sale! Work out the sale price, the amount you save, and even the original price from the sticker.
  • Interest Island — Dial the rate and the years and watch a principal bar grow one yearly interest block at a time to the target line, extend or cut a price bar by a markup or markdown percent, and set the percent error of an estimate against the actual bar.
  • Multiplier Chain — Tap multiplier chips onto a price bar — 20% off then 8% tax is ×0.8 ×1.08 — dial the single percent a chain equals, and chain ÷ chips to walk a final price back to the original.

Fractions

  • Fraction Fill — Read a glowing stained-glass tile and name the fraction it shows — lit pieces on top, all the pieces on the bottom.
  • Compare Fractions — Pour each fraction into a glass tube on a balance scale, then declare which side is heavier — or call it equal — and watch the beam settle toward the truth.
  • Compare Fraction Cliff — Two climbers rest at fraction heights on a cliff — pick the sign (<, =, >) that compares who climbed higher.
  • Equivalent Express — Scale a fraction up — fill the new bar until it reaches the same line, so 1/2 = 2/4 = 4/8.
  • Fraction of a Set — Split a group of counters into equal rings, then collect just the fraction the mission asks for — a fraction of a set is fair sharing.
  • Fraction Frontier — Chart fractions on a trail number line: plot a fraction, compare which is bigger, and add fractions by hopping — with equal fractions landing on the very same spot.
  • Fraction Feast — Cater the party by fractions: serve a fraction of a tray of treats, or count all the slices in a mixed number — then plate exactly that many.
  • Benchmark Fraction Bay — Read a fraction bar against 0, ½, and 1 — is it nearest which landmark, and is it more or less than a half?.
  • Fraction Stack — Steer falling fraction bricks into rows that are each one whole, and clear a row only when its bricks add up to exactly 1.
  • Decimal Columns — Steer and cycle falling sticks of three decimal jewels so three equal values line up and clear, however they are written — 0.5, 0.50, 5 tenths or 50/100.
  • Fraction Doctor — Steer falling two-part fraction capsules into the jar and line up 4 equal fractions — like 1/2, 2/4, 3/6 and 4/8 — to cure each virus fraction.
  • Add Fraction Forge — Hammer two same-bottom fraction ingots together and dial the combined top number to forge the sum.
  • Fraction Propulsion — Balance twin warp cores running on different denominators — fill both to the same energy line to prove equivalent fractions and jump across the galaxy.
  • Triple Match — Fractions, decimals and percents are three costumes for one value.
  • Simplify Station — Fold the fraction down — ÷ chips shrink top and bottom together while the value bar never moves.
  • Fraction Estimation Cove — Round each fraction to the nearest benchmark, then combine them to estimate the sum or difference before the exact answer.
  • Subtract Fraction Forge — Chip a fraction piece off a fraction bar and forge a new bar to show what's left.
  • Fraction Add — Give two fractions a matching bottom number, then add or subtract the tops — the common denominator is set for you; dial the numerator of the answer.
  • FDP Triad — One shaded 100-grid, three names — match the fraction, decimal, and percent that mean the same amount.
  • Fraction Multiply — Overlap two fractions on a chocolate-bar grid — shaded rows cross shaded columns and the overlap is your answer.
  • Fraction Divide — Divide fractions by scooping: how many 1/4-cup scoops fit in 3/2 cups? Ladle out one scoop at a time — the count IS the quotient.
  • Percent Lab — Fill a 100-square grid by dragging — the fill level is the percent.

Ratios & Rates

  • Recipe Rescale — Double it, halve it, or cook for a crowd — grow each ingredient bar to its correctly scaled amount and keep the recipe in proportion.
  • Part-Whole Port — Load a crate to match a ratio — and feel the difference between '3 for every 2' and '3 out of every 5'.
  • Mixing Station — Pour syrup and water until your mix tastes the same as the recipe ratio.
  • Ratio Table Rally — Keep every column of the ratio table in step — read the scaling pattern and dial in the missing equivalent-ratio number.
  • Ratio Rancher — Grow the herd one whole group at a time — the ratio table fills as your pens do.
  • Unit Rate Racer — Tap the car with the better unit rate and watch the race prove it — split totals into per-one rates and win best-buy showdowns.
  • Gear Ratio Garage — Mesh two gears and read the ratio — set the spins, build the gear, or find the rate.
  • Ratio Pop — Aim a bubble labelled 3:4 (or 75%, or 9 of 12) into a hanging cluster and fire it at bubbles worth the same value so they pop — while the reversed and add-one decoys stay stuck.
  • Percent Change Port — A cargo dock where prices rise and fall — each 10% is one crate of the base price, so add or remove crates and set the new amount.
  • Map Scale Mesa — 1 cm on the map stands for real kilometres — use the scale key to turn map distance into real distance and back.
  • Speed Split — Distance = speed × time — fill in the missing one, then watch the car drive the trip out hop by hop to check.
  • Scale Drawing Studio — Scale a shape on the grid — enlarge it, shrink it, or spot how many times bigger the copy grew.
  • Proportion Pilot — Solve a proportion a/b = c/d for the missing value — scale one ratio to match the other.
  • Constant K Cove — Tilt one line through the origin until every table point sits on it — the handle at x = 1 reads k, y = kx, and a non-proportional decoy visibly refuses to line up.
  • Unit Rate Fraction Forge — Drag the tick on a double number line until the time reads 1 hour and dial what ½ mile stretched into — unit rates from ratios of fractions.
  • Rate Race Track — Two racers arrive in different forms — one a line on the graph, the other a table, equation or sentence — and the player drags a handle to any grid point on the second racer's line so both sit on one graph, where the steeper line is the faster racer.
  • Scale Scout — Stamp the scale bar along the treasure-map route and watch the real distance build — then survive a scale change!.

Geometry & Shapes

  • Shape Sort Shack — A crate lands on the workbench — read the shape and tap the right shelf to sort it by name, sides, or corners.
  • Shape Shipyard — Inspect every 2-D shape in the yard: trace its straight sides and pointy corners and tap to count them, then know each one by name.
  • Tangram Harbor — Drag triangles, squares, trapezoids and half circles into boat, lighthouse and whale silhouettes — tap to turn each piece until it snaps home and the ship sails away.
  • Shape Splitter — Slice pizzas, brownies and chocolate bars into fair shares — drag real cuts to make halves, thirds and quarters equal, then serve them.
  • Mirror Lab — Complete the reflection: a glowing pattern sits on one side of the line — paint its mirror twin on the other.
  • Quad Quest — Shapes glide toward the escape line — name each one by its most specific class before it crosses.
  • Symmetry Studio — Fold shapes, letters and symbols along their lines of symmetry — keep every line where both halves land exactly on top.
  • Congruent Crew — Spot the congruent twin (same shape and size), the similar scaled copy, or the odd shape out.
  • Plot Architect — Survey neon plots on a grid: drag the corner to size width and height.
  • Solid Station — Tap every face, edge and vertex on real spinning solids — hidden parts too — then prove Euler: F + V − E = 2.
  • Tessellation Tiles — Lay tiles to cover a floor with no gaps, patch a missing tile, and figure out which shapes tile perfectly.
  • Angle Aim — Aim the observatory arm and read its opening against the corner square — acute, right, or obtuse.
  • Angle Pairs Post — Given one angle, work out its missing partner: complementary (90°), supplementary (180°), or vertical (equal).
  • Triangle Tactics — Read the tick marks and corner clues, then name every triangle by its sides and by its angles.
  • Net Navigator — Unfold it in your head — match each 3D solid to the flat net that folds back into it, or fold a net into its solid.
  • Angle Arsenal — Command an orbital protractor cannon: dial the exact angle to vaporize targets.
  • Perimeter Area Park — Resize a rectangle to hit a target area or fence length — and watch how one can change while the other stays put.
  • Line Ray Segment — Build and spot lines, rays, and segments by their ends, then turn a line to make a pair parallel, perpendicular, or intersecting.
  • Angle Cube — Hop around a pyramid of cubes by tapping a turn — ↺ 90°, ↻ 45°, 180° — so the hopper faces the gold cube, measuring every angle between where you face and where you need to go.
  • Volume Vault — Volume of rectangular prisms with unit cubes — find the volume, count the cubes, or work out a missing dimension.
  • Protractor Port — Read a real harbor protractor to the exact degree — line up the baseline, pick the right scale, and log every angle.
  • Coordinate Shapes — Plot a shape's corners on the grid, complete a rectangle's missing corner, and name shapes from their coordinates.
  • Coordinate Bomber — Read where each creep stands on a four-quadrant Bomberman grid, dial its (x, y) detonator code and drop a charge that flies from the origin across x, then up or down y.
  • Polygon Angle Plaza — Drag diagonals out of one vertex to fan a polygon into 180° triangles and dial the interior sum, then walk the exterior angles round a 360° gauge to find the missing turn.
  • Transformer Grid — Slide, flip, or turn the beacon — then tap the exact cell where its image lands and watch the move play out.
  • Circle Lab — Measure a circle with its own parts: lay radius sticks to build the diameter, wrap diameter ribbons around the rim, and discover π ≈ 3.14 for yourself.
  • Angle Sum Summit — Close the open corner — dial the missing angle so a triangle sums to 180° or a quadrilateral to 360°.
  • Angle Equation Arena — Dial x (or drag a ray) until angles labelled (2x + 10)° and (3x − 5)° actually obey their vertical, straight-line or right-angle rule — the equation assembles itself under the diagram.
  • Cross-Section Station — Slide a cutting plane through prisms, pyramids, cylinders and cones and build the 2D slice it leaves — pick the outline and set its lengths on a bench — or turn and slide the plane until the live slice matches a target.
  • Pi Pizzeria — Slice a pizza into sectors, stand them in a row, and box the shape — the box only fits at height r and base πr, so area = πr² appears; then size pizzas to area orders and crust ribbons to 2πr.
  • Triangle Builder — Swing two hinged sides until their tips meet — or show they never can — then bound the third side with reach-arcs and count how many triangles an angle-side-side condition really fits.
  • Coordinate Rule Reactor — Drag each image vertex to the lattice point a coordinate rule like (x, y) → (−y, x) sends it to — the transformed figure assembles vertex by vertex.
  • Dilation Dock — Dial a scale factor and drag the centre of dilation, chain 90° rotations and slides, and solve similar-triangle sides by ratio until the figure docks onto its ghost image.
  • Exterior Angle Express — Tear a copy of each remote interior angle and fit it into a triangle's exterior angle — the two stack flush, so exterior = remote + remote is something you see, then dial the one unknown.
  • Pythagoras Pier — Tap the leg squares to pour their areas into the hypotenuse square, then dial the side whose square matches — a² + b² = c² as areas you can see, including distance between two grid points.
  • Transversal Trail — Tap every angle equal (or supplementary) to a given one, rotate the transversal until a named angle hits its target while only another angle reads live, and dial an unknown angle from the pair rule.

Coordinates & Algebra

  • Coordinate Command — Command a four-quadrant sea: fire on the coordinates HQ radios and report the enemy blips your radar spots.
  • One-Step Station — Every equation is a machine — dial x until the output hits the goal, or undo the machine with the inverse operation.
  • Inequality Isle — Place the boundary of an inequality on the number line, find the smallest solution, or count how many whole numbers make it true.
  • Expression Lab — Pour the value of x into the expression, then collapse the tiles one legal step at a time — multiply before you add, parentheses first.
  • Input Output Table — Feed numbers through a rule machine and fill the table — find outputs, work out missing inputs, or crack the hidden rule.
  • Coordinate Quest — Plot and read points on a four-quadrant grid — across for x, up or down for y, and follow routes from the origin.
  • Graph Story Quest — Read a short story (a walk, a filling tub, a cooling soup) and sketch its graph by dragging the dot that ends each part up, down or level — steeper means faster, and every sketch that tells the story is accepted.
  • Function Factory — Number pods ride a neon conveyor through machines like ×2 and +3, morphing as they go.
  • Balance Scale — Tip the beam level to solve the equation — balance the pans, solve for x, and build equal weights on both sides.
  • Order Ops — Defuse the falling expression bombs! Tap the operations in PEMDAS order — each correct tap collapses the math in place before the bomb hits the line.
  • Absolute Value Abyss — Count the jumps from zero — absolute value is just distance, so |−4| = 4.
  • Deep Sea Vector Salvage — Pilot the Nautilus across a four-quadrant ocean grid.
  • Like Terms Lab — Sort scattered term tiles into their lanes — like terms pile up and combine while x, y, and plain numbers stay apart.
  • Two-Step Solver — Solve equations on a real balance — take weights off both sides, split into groups, and watch the beam stay level.
  • Nth Term Nook — Read the growing tile pattern — step-size and base — to crack the rule and predict a figure too far to draw.
  • Distributive Depot — Slide a wall through an array so its two parts become a×b and a×c — distributing multiplication you can see.
  • Slope Flyer — Pick your bird's flight line on a grid — its slope (up ÷ across) and start height b — then flap: only the right y = mx + b threads the gaps in the pipes.
  • Both Sides Balance — Tap tiles to strip the same x-tiles and unit tiles off both pans of a balance, cancel red −1 tiles with zero pairs, then split what remains so x stands alone — or load a different pan that balances at a given x.
  • Expression Exchange — Stretch one bar to match a stacked p + 0.05p, re-stack 6p + 9 into its greatest number of equal rows, and lay a(bp + c) flat — the length and tile count ARE the coefficients.
  • Inequality Engine — Undo each operation on both sides of a two-step inequality, flip the symbol when you divide by a negative, then drag the endpoint, set it open or closed and shade the solution set on the number line.
  • Equation Squadron — Alien ships dive carrying equations like 3x + 4 = 19 — fire the x that makes both sides equal and the ship zeroes out; a wrong x bounces off showing 3·4 + 4 = 16.
  • Crossing Lines — Drag a ⊕ probe to the one lattice point that satisfies both equations of a system — LOCK IN plugs its x and y into each equation on screen, and parallel or disguised same-line systems must be called as no solution or every point.
  • Elimination Engine — Dial a multiplier on each equation card and stack them so a variable cancels, then solve the leftover equation and back-substitute — elimination and substitution done by hand.
  • Function Filter — Cut the rows that give one input two outputs, drag table points onto a grid to route it linear or nonlinear, and dial a line's rate of change straight off the table.
  • Function Translator — Tap columns to plot a function from its table or rule, dial m and b to match a graph, and rebuild the faster of two functions given in different forms — the equation, table and rule stay live-linked to what you build.
  • Growth Garden — Stack each day's leaves on a plant and watch the bar tops plot themselves — equal steps line up straight, doubling curves away, and you lock in which growth is linear.
  • Line Builder — Slide the ○ on the y-axis to set b and tilt the ◇ on the x = 2 rail to set m — the equation y = mx + b rewrites live as you fit the line to a given equation, plotted points, or a table.
  • Slope Slide — Drag the tip of a slope triangle across a grid — its legs count the rise and the run, and rise ÷ run is the slope you read off a line, aim through a second point, or build from a given m.
  • Solution Sorter — Tap a term to subtract it from both sides of a balanced equation until x stands alone or vanishes, then sort the result: one solution, no solution, or every x.

Data & Probability

  • Tally Tower — Count tally marks — gates of five plus the leftovers — and find the biggest count.
  • Bar Graph Bay — Read the harbor's bar chart of the day's catch to answer how many, how many more, and how many altogether.
  • Pictograph Pier — Read the pier catch board where each icon is worth the KEY number, then count by the key.
  • Poll Position — A data-reading kart race! Answer tally and bar-chart questions fast to BOOST past the pace kart — first across the finish line wins the lap.
  • Bar Graph Builder — Read the bars to answer how many, how many more, and which category won.
  • Line Graph Lab — Follow a line graph over time and tap the highest point, the lowest, or the exact reading.
  • Likelihood Line — Every chance lives on one line from impossible to certain — count the winning outcomes and place the event where it belongs.
  • Line Plot Lab — Read a line plot of stacked ×’s: count the data over one value, total it all up, spot the most common value, or work out the range.
  • Pie Lab — Pie counter rush! Customers order fractions — tap exactly those slices onto the tray and serve before their patience runs out.
  • Frequency Table Fort — Turn tally marks into a frequency table — count a row, total the column, or find how many more.
  • Mean Machine — Feed number tiles into the Mean Machine, share the total evenly, and dial the average.
  • Quantum Spinner — Build a probability spinner: set how many sectors win, then spin.
  • Stat Lab — Raise and lower data bars and watch the mean, median and range shift live.
  • Outcome Orchard — Grow the branching tree of every choice combination and count the leaves — that's why you multiply the options.
  • Stem-Leaf Station — Read a stem-and-leaf plot and tap the smallest value, the largest, or the mode.
  • Probability Path — Tap every marble into the tray and watch the probability fraction build itself — then spin 20 times to test it!.
  • Spread Lab — Sort the data, then find its median, mode, and range.
  • Histogram Hall — Read a histogram: how many fall in one bin, the total across all bins, or the count in the tallest bin.
  • Average Ace — Level the bars to find the mean — fair sharing IS the average.
  • Two-Way Table Terrace — One cell of the two-way table is blank — use the row, column, and grand totals to fill it in.
  • Probability Pinball — Flip each peg on a pinball board to a 50/50 bumper or a one-way flipper so the paths multiply and add to the exact chance of the gold bin, then launch 20 balls to see the data.
  • Box Plot Builder — Drag five flags — min, Q1, median, Q3, max — along a number line under a dot plot so the box and whiskers draw themselves, then read IQR and compare two box plots.
  • Compound Chance Café — Tap cells of the two-device outcome grid to shade a compound event — AND, OR, NOT — and read its probability as shaded over total, then predict how many of N trials will hit and watch the simulation land.
  • Pie Chart Plaza — Drag sector boundaries around a degree-marked circle so each slice is its percent of 360°, read a sector's percent from its angle, and turn a percent of a total into a count.
  • Sample Scout — Draw a random sample from a jar of numbered beads, watch it land on a dot plot, then drag the mean marker to where the data balances, set the ±MAD band, and compare two jars' samples.
  • Spinner Designer — Drag the sector handles around a ticked rim so the spinner's sector shares match a target probability, predict counts for N spins, and rebuild a model from observed frequencies.
  • Frequency Forge — Drag survey cards into the cell where their two traits meet, dial each group's share as a percentage of the glowing total, then judge from the bars whether the traits are linked.
  • Scatter Scout — Drag a line of best fit until the residual bars balance, tap the outlier, slide a marker up the line to predict, and dial relative frequencies from a two-way table.

Time

  • Clock Climb — Read the mountain's carved clock face, then dial the matching digital time to climb to the next ledge.
  • Clockwork Cove — Grab the harbor clock's hands and drag them to the mission time — o'clock to the exact minute, then ferry missions that sweep the time forward.
  • Calendar Quest — Read the month grid to jump forward and back by days and hunt down the right weekday — days after, days before, and the Nth weekday.
  • Elapsed Express — Wind an analog clock forward from the start time to the end and read how much time went by, even past 12.
  • Stopwatch Sprint — Read the racing stopwatch in minutes and seconds, add up laps, and find split gaps — carrying every 60 seconds into a minute.
  • Time Teleporter — Convert between time units — minutes to hours, hours to days, and 24-hour to 12-hour time.
  • Military Time Mission — Convert between 12-hour AM/PM and 24-hour time with a day-bar that shows where each hour lands.
  • Schedule Station — Work the departures board — tap the train that gets you there on time, measure journeys from the timetable, and catch your connection before the bus pulls away!.
  • Time Zone Trek — Apply the zone offset to set the destination clock — step the hour hand forward or back, wrapping around the dial.

Measurement

  • Weather Station — Run a kids' weather station: read real thermometers, post the forecast, drag the mercury to tomorrow's temperature, and dress Sunny for the day.
  • Ruler Ranger — Objects march across the ruler — read each length before it escapes! Watch for the classic trap: the start isn't always at zero (end − start).
  • Unit Picker Park — Pick the sensible unit — a too-small one swarms, a too-big one won't even fill once; the right one fits just so.
  • Mass Market — Read the needle to the mass, weigh up heavier versus lighter, or stack weights until the pans balance.
  • Balance Bay — Weigh the catch on a balance scale: add kilo-weights until the beam sits level to find a mass, or make one pan heavier or lighter.
  • Liquid Lab — Pour and measure capacity in ml: fill a measuring jug to a target, read the level off the scale, and combine two pours into one total.
  • Capacity Canyon — Pick the sensible capacity, tap which container holds more, or line jugs up from least to most — millilitres and litres.
  • Perimeter Pace — A runner laps the field — add up every side to set the full lap distance around the rectangle.
  • Area Avenue — Pave the avenue with square tiles — count the grid (rows × columns) to find the area.
  • Perimeter Patrol — Walk the fence around each shape — tap every side to lay it and the meter counts the units all the way around, then lock in the perimeter.
  • Convert Lab — Drag the measuring gauge to convert metric units — mm·cm·m, g·kg, mL·L.
  • Temp Trek — Read and set a thermometer in °C — including below zero, where the numbers go negative.
  • Scale Reader — Inspection rush! Instruments hit the bench — read the needle between the ticks before the timer sweeps.
  • Metric Ladder — Walk a number down the metric staircase — each step is one ×10 and one decimal place — until it lands on the target unit.
  • Area Ace — Fill rows of unit squares, fold the triangle from its rectangle, slice-and-slide the parallelogram — build every area.
  • Measure Lemmings — Build a plank bridge of exactly the right length — mixing metres and centimetres, centimetres and millimetres, or feet and inches — before the marching lemmings reach the gap.
  • Scale Area Scout — Stretch a copy by a scale factor k and watch it tile with k × k copies of the original (or stack k × k × k cubes) — lengths scale by k, areas by k², volumes by k³.
  • Area Formula Forge — Watch a parallelogram shear into a rectangle and a triangle become half of one — then dial the area you now understand.
  • Composite Area Atlas — Tap scissor rails to cut an L, T, U, house or barn plot into rectangles, triangles and trapezoids, set each piece's area, and watch the total add up — or fill a notch and subtract it.
  • Conversion Chain — Tap unit-factor cards onto a chain and flip them so every unwanted unit appears top and bottom and cancels — what survives is the converted answer, from km/h to m/s.
  • Surface Wrap — Unfold a box or triangular prism into its net and tile each face by tapping the two edge lengths that bound it — the areas add up to the surface area on screen.
  • Round Volume Vault — Dial a cylinder's, cone's or sphere's radius or height until the solid holds exactly the target volume — the shape grows under the dial while you work the formula in terms of π.

Patterns & Logic

  • Pattern Parade — The parade marches in a repeating beat — tap the float that keeps the pattern going.
  • Pattern Weaver — Beat the shuttle to the gap! Tap the bead that keeps the pattern going before the shuttle lands — finished strands weave into a growing ribbon.
  • Pattern Picnic — Snacks line up in a repeating beat — drag the missing snack onto the empty plate before the ants nibble it, then build whole patterns yourself.
  • Pattern Simon — Watch the Simon pads light up along a repeating pattern of shapes, then tap the pads that keep the pattern going — AB, then ABC and AAB, then the missing pieces in the middle.
  • Sequence Sprint — A robot conveyor belt rolls numbers past — spot the pattern and stamp the missing crate before it rolls off.
  • True-False Circuit — Equations stream toward the OUT gate — judge each TRUE or FALSE before it slips through.
  • Pattern Garden — Every flowerbed grows by a rule — plant the petals for the next row and water it in; rule-stones and two-step magic rules wait deeper in the garden.
  • Number Sudoku — Solve a 4×4 mini-sudoku so every row, column and 2×2 box holds 1, 2, 3 and 4 exactly once.
  • River Crossing — Ferry the animals and cargo across the river — but never leave a hunter alone with its food!.
  • Word Problem Wharf — A story lands at the wharf — spot the key word to pick the right operation, then compute the one-step answer.
  • Sequence Racer — The number sequence is your race track: crack the rule (+4, −3, ×2, growing jumps), tap the next number and your car zooms forward — beat the pace car!.
  • Venn Voyage — Numbers drift toward two rule rings — tap the zone where each belongs (left, right, overlap or neither) and watch the diagram fill up.
  • Algorithm Arcade — Program the delivery bot and hit RUN — the moment of truth! Battery drains while you think, crashes replay so you can fix the route, shortest path earns a ★.
  • Balance Puzzle Bay — Set the mystery shape's weight so a hanging mobile hangs level — the beam tilts live until both arms match.
  • Nim Nook — Take the winning number of tokens to trap the foe — leave a multiple of four and the game is yours.
  • Tower of Hanoi — Move the whole stack of disks to the trophy peg — but a bigger disk can never sit on a smaller one!.
  • Magic Square Mine — Fill the 3×3 gem grid so every row, column and diagonal adds up to the same magic number.
  • Logic Grid — Read the clues, rule out what can’t be true with ✗, and pin down each match with ✓ — one solution, pure deduction.

What to Look for by Grade

Want a ready-made list for one grade? Every game is tagged by grade level — browse grade 1, grade 2, grade 3, grade 4, grade 5, grade 6, grade 7 or grade 8 math games directly.

Grades K–1 (ages ~5–6): Building Number Sense

Focus on counting, number recognition, and early addition and subtraction. Visual tools like ten-frames and number lines help most. Avoid timed pressure — young children need time to think.

Grades 2–3 (ages ~7–8): Facts & Early Multiplication

Kids are ready for structured addition and subtraction, place value, and can start learning multiplication through groups and arrays. Games that mix operations build flexibility.

Grades 4–6 (ages ~9–11): Fractions, Geometry & Beyond

Older kids move into fractions, decimals and percents, geometry and angles, coordinates, data and probability, and pre-algebra. They still benefit from focused fact practice — like times tables — alongside the richer topics.

Why KidsDoMath Works

  • The math is the mechanic — kids can't progress without doing the math, so engagement and practice are the same thing.
  • Visual and hands-on — bars, number lines, arrays, grids, clocks and scales show what the math means.
  • Covers K–6 in one place — 276 games across nine topic areas, all in the browser.
  • Focused fact practice too — the adaptive Math Practice tool drills multiplication, addition, subtraction, and division with spaced repetition.
  • 100% free — no ads, no in-app purchases, no subscriptions.
  • No personal data collection — no accounts, nothing tracked by default; progress is saved locally on the device.

Tips for Parents

  • Keep sessions short: 5–10 minutes of focused play is plenty for young kids.
  • Be positive: celebrate effort and progress, not just correct answers.
  • Match the topic: pick a game that lines up with what your child is learning this week.
  • Stay consistent: a few minutes daily beats occasional long sessions.

Get Started

Ready to make math fun? The KidsDoMath games hub is free, works on any device, and takes less than a minute to start — no sign-up, no downloads. Prefer a guided order? Follow the learning paths — every topic laid out easiest to hardest.