Count up from the price to what the customer paid and hand back the exact change with coins and bills.
Making change means counting up from the price to the amount the customer paid: a gold bar climbs from the cost toward the payment as the child adds coins and bills, and the gap they fill is exactly the change owed. Because it counts up rather than subtracting on paper, it mirrors how a real cashier gives change. The play builds making change, counting money, coin values, and count-up subtraction — distinct from ringing up a total or counting a static pile. Best for Grades 2–4.
A free, no-signup, no-ads math game for Grades 2–4 — practising making-change, counting-money, coin-values, subtraction, count-up. Play in your browser on the KidsDoMath games hub or explore more Money & Finance games.
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What math does Change Maker practice? Change Maker practices Making Change, Counting Money, Coin Values, Subtraction. Making change means counting up from the price to the amount the customer paid: a gold bar climbs from the cost toward the payment as the child adds coins and bills, and the gap they fill is exactly the change owed.
What grade is Change Maker for? Change Maker is built for Grades 2–4 (ages 7–10). It sits in the Money & Finance strand, and it ramps across 8 levels so younger or older players find their own pace.
How do you play Change Maker? Count up from the price to what the customer paid and hand back the exact change with coins and bills.
Is Change Maker free to play? Yes. Change Maker is free, with no ads and no sign-up, and it runs in the browser on a phone, tablet or computer.