Grade 2 Math Games (Ages 7–8)
Second grade math is about fluency and structure: adding and subtracting within 100 (and understanding numbers to 1,000), skip counting by 2s, 5s and 10s as a runway to multiplication, counting money and making change, telling time to five minutes, and reading simple graphs.
This is the year practice volume really matters — fact fluency is built by many small correct repetitions. Games shine here because a seven-year-old will happily do a hundred additions inside a game they would refuse on paper, and instant feedback stops mistakes from being rehearsed into habits.
The games below are grouped by topic and ordered easiest-first. A typical second grader can play most of the counting, arithmetic, money and time lists, and dip into the easier geometry and data games. Everything runs free in the browser — no ads, no sign-up, on any device.
Counting & Numbers
- Ten-Frame ForgeGrades 1–2Forge numbers with counters on ten-frames: build a number, complete a bond to ten, and add up to twenty — seeing the numbers, not just hearing them.
- Count QuestGrades 1–2Herd critters into the pen to hit the goal — count an exact number, or make it more, fewer, or in between, with a number line to guide you.
- Skip TripGrades 1–3Hop a frog across lily pads, skip-counting by 2s, 5s and 10s — each tap jumps by the skip size to land on the next, missing, or total number.
- Even StevenGrades 1–3Sort every number into EVEN or ODD. The dots pair up two-by-two — all paired is even, one left over is odd. Pairing is the test.
- Number DetectiveGrades 1–2A mystery number hides on the suspect board. Clues arrive one at a time — cross off every number card a clue rules out until one suspect stands!
- Number Bonds BridgeGrades 1–2Tap stones onto the bridge piers to build the number bond — the raccoon crosses when the parts match the whole!
Arithmetic
- Place Value ForgeGrades 2–4Stack color-coded base-ten blocks into ones, tens and hundreds silos to forge target numbers. Build numbers, read the silos, and regroup ten of one place into one of the next.
- Number Line NavigatorGrades 2–4Pilot a probe along the number line: glide it to an exact value, and round numbers by parking on the nearest ten or hundred — the line shows which landmark is closer.
- Column CrunchGrades 2–4Stack the numbers and crunch them one column at a time — ones, tens, hundreds — carrying and borrowing across the line to build each answer digit.
Money & Finance
- Coin CounterGrades 1–2Tap coins and bills into the tray until they add up to exactly the price on the tag — starting with easy nickel amounts and working up to dollars and cents.
- Cash RegisterGrades 2–4Customers are lining up! Build each one's exact money in the tray and ring it up before their patience runs out — change counts up the real cashier way.
- Piggy PlanGrades 2–4Plan your savings: work out the total after a few weeks, how many weeks to reach a goal, or how much to save each week.
Time
- Chrono LabGrades 1–3Clock-reading foundations: swing the hour and minute hands to set a time, and read an analog face into digital — from o’clock and half-past up to the tricky near-the-hour positions.
- Calendar QuestGrades 1–3Read the month grid to jump forward and back by days and hunt down the right weekday — days after, days before, and the Nth weekday.
- Chrono CadetGrades 2–4Set the station clock to dispatch every shuttle: read an analog clock into digital, flip AM/PM, and do time-math forward and back across noon.
Measurement
- Ruler RangerGrades 2–4Objects march across the ruler — read each length before it escapes! Watch for the classic trap: the start isn't always at zero (end − start).
- Balance BayGrades 2–4Weigh the catch on a balance scale: add kilo-weights until the beam sits level to find a mass, or make one pan heavier or lighter.
- Liquid LabGrades 2–4Pour and measure capacity in ml: fill a measuring jug to a target, read the level off the scale, and combine two pours into one total.
Patterns & Logic
- Pattern WeaverGrades 1–4Beat the shuttle to the gap! Tap the bead that keeps the pattern going before the shuttle lands — finished strands weave into a growing ribbon.
- True-False CircuitGrades 2–4Equations stream toward the OUT gate — judge each TRUE or FALSE before it slips through. Fast streaks surge the circuit faster!
- Sort SorterGrades 2–5Conveyor rush: boxes roll toward the edge — one tap sorts each into the bin where BOTH labels are true. Fast streaks speed the belt up!
Common Questions
What math should a 2nd grader know?
Core grade 2 skills are place value to 1,000, fluent addition and subtraction within 100, skip counting by 2s, 5s, 10s and 100s, counting coins and bills, telling time to the nearest five minutes, measuring length in standard units, and reading bar graphs and pictographs.
How can games help my child learn addition and subtraction facts?
Fluency comes from lots of short, correct repetitions with immediate feedback — exactly what a game loop provides. Look for the arithmetic games below: they adapt the difficulty as your child improves, so practice stays in the sweet spot between too easy and frustrating.
Is second grade too early for multiplication?
Formal multiplication usually starts in grade 3, but grade 2 lays the groundwork through skip counting, equal groups and arrays. The skip-counting and grouping games here build exactly that foundation, so multiplication later feels like a small step instead of a leap.
Do these games work on a tablet?
Yes — every game is built for touch and runs in the browser on tablets, phones and computers. Nothing to install, no ads, and progress is saved on the device.
Math Games for Other Grades
Kindergarten · Grade 1 · Grade 3 · Grade 4 · Grade 5 · Grade 6