Grade 2 Math Games (Ages 7–8)
Play Grade 2 GamesSecond grade math is about fluency and structure: adding and subtracting within 100 (and understanding numbers to 1,000), skip counting by 2s, 5s and 10s as a runway to multiplication, counting money and making change, telling time to five minutes, and reading simple graphs.
This is the year practice volume really matters — fact fluency is built by many small correct repetitions. Games shine here because a seven-year-old will happily do a hundred additions inside a game they would refuse on paper, and instant feedback stops mistakes from being rehearsed into habits.
The games below are grouped by topic and ordered easiest-first. A typical second grader can play most of the counting, arithmetic, money and time lists, and dip into the easier geometry and data games. Everything runs free in the browser — no ads, no sign-up, on any device.
Counting & Numbers
- Count-By CoveGrades 1–2A frog crosses a cove on numbered lily pads that skip-count by 2s, 5s, and 10s — tap the pad that fills the gap.
- Odd Even OutpostGrades 1–2Route each cargo pod to the EVEN or ODD dock — buddy the dots up in pairs and spot the one left alone.
- Bigger BiteGrades 1–2Two snack towers face off — count them and drop in the sign that makes it true.
- Ten Frame FlashGrades 1–2A ten-frame flashes up — read it in a blink and tap the number.
- Doubles DashGrades 1–2Two dot-groups flash up — read the double or near-double fast and tap the matching sum.
- Hundred Chart HuntGrades 1–3Slide a marker around the 1–100 chart — down is 10 more, across is 1 more — to hunt down the number.
- Ordinal OutpostGrades 1–2Racers line up at the outpost — count from the flag and tap the one in the place I call, from 1st to 10th.
- Ten-Frame ForgeGrades 1–2Forge numbers with counters on ten-frames: build a number, complete a bond to ten, and add up to twenty — seeing the numbers, not just hearing them.
- Count QuestGrades 1–2Herd critters into the pen to hit the goal — count an exact number, or make it more, fewer, or in between, with a number line to guide you.
- Skip TripGrades 1–3Hop a frog across lily pads, skip-counting by 2s, 5s and 10s — each tap jumps by the skip size to land on the next, missing, or total number.
- Even StevenGrades 1–3Sort every number into EVEN or ODD. The dots pair up two-by-two — all paired is even, one left over is odd. Pairing is the test.
- Gator GulpGrades 1–3Feed the hungry gator — its open mouth is the > sign, so it always eats the BIGGER number. Compare dot piles, then numbers up to the hundreds.
- Number Bonds BridgeGrades 1–2Tap stones onto the bridge piers to build the number bond — the raccoon crosses when the parts match the whole!
- More Less MeadowGrades 1–2Tap a cube for one and a rod for ten to build one-more, one-less, ten-more, and ten-less with base-ten blocks.
- Number Word MatchGrades 1–2Read a number's written word and match it to the numeral — or build a number from its tens and ones words.
- Skip SnakeGrades 1–2Steer the snake to bite the number that comes next — counting on by 1s, then skipping by 2s, 5s and 10s — and watch its body grow into the count.
- Greatest Least LabGrades 2–4A scramble of number tiles and one rule — tap them in order, smallest-first or biggest-first, and watch the lineup build.
- Number DetectiveGrades 2–4Clues arrive one at a time — stamp out every number each clue rules out until a single suspect remains, then make the arrest.
- Estimate Quantity QuayGrades 2–4About how many? Use a group of ten as your anchor to estimate the crowd, then reveal the real count.
- Fact Family ForgeGrades 1–3Dial the hidden number of a bond triangle and watch it forge all four related facts at once.
Arithmetic
- Add AttackGrades 1–3Enemy drones drop in carrying numbers — solve the addition fact and tap the drone whose number is the sum to blast it.
- Subtract SquadGrades 1–3A squad lands, the chopper airlifts some away — count who's left and dial the radio to match.
- Place Value Blocks BayGrades 1–2Build a two-digit number from tens-rods and ones-cubes — the pile of blocks is the number.
- Number Line JumpsGrades 1–2Hop a frog along the number line to add and subtract — each jump draws an arc, so you can see the math!
- Bond BreakerGrades 1–2Slide the paddle under a numbered brick, give the ball its partner number and launch — the brick only breaks when ball + brick makes 10 (later 20).
- Ten FrogGrades 1–2Hop the frog across the river one numbered turtle per lane — each +2 or −1 moves it along the number line, and it gets home only if the hops land exactly on 10.
- Expanded Form ExpressGrades 2–4Break a number into its place-value parts (342 = 300 + 40 + 2) — or build it back.
- Place Value ForgeGrades 2–4Stack color-coded base-ten blocks into ones, tens and hundreds silos to forge target numbers. Build numbers, read the silos, and regroup ten of one place into one of the next.
- Number Line NavigatorGrades 2–4Pilot a probe along the number line: glide it to an exact value, and round numbers by parking on the nearest ten or hundred — the line shows which landmark is closer.
- Mental Math MesaGrades 2–3Fill a ten or split a near-double to add in your head — the counters show why the shortcut works.
- Equal Groups GroveGrades 2–3Fill equal baskets to see groups-of become repeated addition become multiplication — build them, share them, or count them all.
- Snack Bar TapperGrades 1–3Customers walk down the counters with orders like 8 + 5 — build their cookie tray out of tens and ones and slide it to them before they reach the bar.
- Times Table TowerGrades 2–4Each fact lights up as a rows×columns dot array — skip-count it, dial the product, and ride the elevator up.
- Place Value PortGrades 2–4The crane lights one container on the pier — what is that digit really worth?
- Regroup RallyGrades 2–4Subtract big numbers column by column — borrow a ten when the top digit is too small.
- Column CrunchGrades 2–4Stack the numbers and crunch them one column at a time — ones, tens, hundreds — carrying and borrowing across the line to build each answer digit.
- Place-Value CentipedeGrades 2–4Aim your blaster at the digit segment in the right place and fire — a blasted digit becomes a 0 mushroom that holds its place, so 347 turns into 307.
Money & Finance
- Money MarketGrades 1–3Pay the market stall exactly — fill your coin purse with pennies, nickels, dimes, and quarters to match the price.
- Coin CounterGrades 1–2Tap coins and bills into the tray until they add up to exactly the price on the tag — starting with easy nickel amounts and working up to dollars and cents.
- Coin Combo CoveGrades 1–3Drop coins in the chest to hit the exact amount — the plain way, the fewest-coins way, or a whole new way.
- Make a DollarGrades 1–3Fill the money grid to the gold $1.00 line — close the gap to a whole dollar, coin by coin.
- Change MakerGrades 2–4Count up from the price to what the customer paid and hand back the exact change with coins and bills.
- Cash RegisterGrades 2–4Customers are lining up! Build each one's exact money in the tray and ring it up before their patience runs out — change counts up the real cashier way.
- Piggy PlanGrades 2–4Plan your savings: work out the total after a few weeks, how many weeks to reach a goal, or how much to save each week.
- Coin HuntGrades 2–3Winged pennies, nickels, dimes and quarters fly across the sky — shoot exactly the coins that make the price on the sign, then pay.
Geometry & Shapes
- Shape Sort ShackGrades 1–3A crate lands on the workbench — read the shape and tap the right shelf to sort it by name, sides, or corners.
- Shape ShipyardGrades 1–4Inspect every 2-D shape in the yard: trace its straight sides and pointy corners and tap to count them, then know each one by name.
- Tangram HarborGrades 1–2Drag triangles, squares, trapezoids and half circles into boat, lighthouse and whale silhouettes — tap to turn each piece until it snaps home and the ship sails away.
- Shape SplitterGrades 1–3Slice pizzas, brownies and chocolate bars into fair shares — drag real cuts to make halves, thirds and quarters equal, then serve them.
- Symmetry StudioGrades 2–4Fold shapes, letters and symbols along their lines of symmetry — keep every line where both halves land exactly on top.
Data & Probability
- Tally TowerGrades 1–3Count tally marks — gates of five plus the leftovers — and find the biggest count.
- Bar Graph BayGrades 2–4Read the harbor's bar chart of the day's catch to answer how many, how many more, and how many altogether.
- Pictograph PierGrades 2–4Read the pier catch board where each icon is worth the KEY number, then count by the key.
- Poll PositionGrades 2–4A data-reading kart race! Answer tally and bar-chart questions fast to BOOST past the pace kart — first across the finish line wins the lap.
- Bar Graph BuilderGrades 2–4Read the bars to answer how many, how many more, and which category won.
Time
- Clock ClimbGrades 1–3Read the mountain's carved clock face, then dial the matching digital time to climb to the next ledge.
- Clockwork CoveGrades 1–3Grab the harbor clock's hands and drag them to the mission time — o'clock to the exact minute, then ferry missions that sweep the time forward.
- Calendar QuestGrades 1–3Read the month grid to jump forward and back by days and hunt down the right weekday — days after, days before, and the Nth weekday.
Measurement
- Weather StationGrades 1–3Run a kids' weather station: read real thermometers, post the forecast, drag the mercury to tomorrow's temperature, and dress Sunny for the day.
- Ruler RangerGrades 2–4Objects march across the ruler — read each length before it escapes! Watch for the classic trap: the start isn't always at zero (end − start).
- Unit Picker ParkGrades 2–4Pick the sensible unit — a too-small one swarms, a too-big one won't even fill once; the right one fits just so.
- Mass MarketGrades 2–4Read the needle to the mass, weigh up heavier versus lighter, or stack weights until the pans balance.
- Balance BayGrades 2–4Weigh the catch on a balance scale: add kilo-weights until the beam sits level to find a mass, or make one pan heavier or lighter.
- Liquid LabGrades 2–4Pour and measure capacity in ml: fill a measuring jug to a target, read the level off the scale, and combine two pours into one total.
- Capacity CanyonGrades 2–4Pick the sensible capacity, tap which container holds more, or line jugs up from least to most — millilitres and litres.
Patterns & Logic
- Pattern ParadeGrades 1–3The parade marches in a repeating beat — tap the float that keeps the pattern going.
- Pattern WeaverGrades 1–4Beat the shuttle to the gap! Tap the bead that keeps the pattern going before the shuttle lands — finished strands weave into a growing ribbon.
- Sequence SprintGrades 2–4A robot conveyor belt rolls numbers past — spot the pattern and stamp the missing crate before it rolls off.
- True-False CircuitGrades 2–4Equations stream toward the OUT gate — judge each TRUE or FALSE before it slips through. Fast streaks surge the circuit faster!
- Pattern GardenGrades 2–3Every flowerbed grows by a rule — plant the petals for the next row and water it in; rule-stones and two-step magic rules wait deeper in the garden.
- Number SudokuGrades 2–5Solve a 4×4 mini-sudoku so every row, column and 2×2 box holds 1, 2, 3 and 4 exactly once.
- River CrossingGrades 2–5Ferry the animals and cargo across the river — but never leave a hunter alone with its food!
Common Questions
What math should a 2nd grader know?
Core grade 2 skills are place value to 1,000, fluent addition and subtraction within 100, skip counting by 2s, 5s, 10s and 100s, counting coins and bills, telling time to the nearest five minutes, measuring length in standard units, and reading bar graphs and pictographs.
How can games help my child learn addition and subtraction facts?
Fluency comes from lots of short, correct repetitions with immediate feedback — exactly what a game loop provides. Look for the arithmetic games below: they adapt the difficulty as your child improves, so practice stays in the sweet spot between too easy and frustrating.
Is second grade too early for multiplication?
Formal multiplication usually starts in grade 3, but grade 2 lays the groundwork through skip counting, equal groups and arrays. The skip-counting and grouping games here build exactly that foundation, so multiplication later feels like a small step instead of a leap.
Do these games work on a tablet?
Yes — every game is built for touch and runs in the browser on tablets, phones and computers. Nothing to install, no ads, and progress is saved on the device.
Math Games for Other Grades
Kindergarten · Grade 1 · Grade 3 · Grade 4 · Grade 5 · Grade 6 · Grade 7 · Grade 8