Grade 1 Math Games (Ages 6–7)
Play Grade 1 GamesFirst grade is where numbers stop being a song kids recite and start being amounts they can take apart and put back together. The big goals of grade 1 math are counting and comparing numbers to 120, understanding tens and ones, and adding and subtracting within 20 — first with objects and fingers, then with fact strategies like making ten.
Games are a natural fit for this age because six-year-olds learn by touching and trying, not by listening. A round of a counting game gives a first grader dozens of chances to subitize, count on, and check their own answer — far more practice than a worksheet, with none of the tears.
Every game below runs free in the browser on a phone, tablet or computer, with no ads and no account. They are grouped by topic and ordered easiest-first, so a first grader can start at the top of any list and climb. If your child is brand new to a topic, sit with them for the first round — after that, the games explain themselves.
Counting & Numbers
- Count-By CoveGrades 1–2A frog crosses a cove on numbered lily pads that skip-count by 2s, 5s, and 10s — tap the pad that fills the gap.
- Odd Even OutpostGrades 1–2Route each cargo pod to the EVEN or ODD dock — buddy the dots up in pairs and spot the one left alone.
- Bigger BiteGrades 1–2Two snack towers face off — count them and drop in the sign that makes it true.
- Ten Frame FlashGrades 1–2A ten-frame flashes up — read it in a blink and tap the number.
- Doubles DashGrades 1–2Two dot-groups flash up — read the double or near-double fast and tap the matching sum.
- Hundred Chart HuntGrades 1–3Slide a marker around the 1–100 chart — down is 10 more, across is 1 more — to hunt down the number.
- Ordinal OutpostGrades 1–2Racers line up at the outpost — count from the flag and tap the one in the place I call, from 1st to 10th.
- Ten-Frame ForgeGrades 1–2Forge numbers with counters on ten-frames: build a number, complete a bond to ten, and add up to twenty — seeing the numbers, not just hearing them.
- Count QuestGrades 1–2Herd critters into the pen to hit the goal — count an exact number, or make it more, fewer, or in between, with a number line to guide you.
- Skip TripGrades 1–3Hop a frog across lily pads, skip-counting by 2s, 5s and 10s — each tap jumps by the skip size to land on the next, missing, or total number.
- Even StevenGrades 1–3Sort every number into EVEN or ODD. The dots pair up two-by-two — all paired is even, one left over is odd. Pairing is the test.
- Gator GulpGrades 1–3Feed the hungry gator — its open mouth is the > sign, so it always eats the BIGGER number. Compare dot piles, then numbers up to the hundreds.
- Number Bonds BridgeGrades 1–2Tap stones onto the bridge piers to build the number bond — the raccoon crosses when the parts match the whole!
- More Less MeadowGrades 1–2Tap a cube for one and a rod for ten to build one-more, one-less, ten-more, and ten-less with base-ten blocks.
- Number Word MatchGrades 1–2Read a number's written word and match it to the numeral — or build a number from its tens and ones words.
- Count MolesGrade 1Moles pop out of their holes holding dot signs — bonk only the mole whose dots match the called number, from dice dots to ten-frames to counting a dot cloud and bonking its numeral.
- Skip SnakeGrades 1–2Steer the snake to bite the number that comes next — counting on by 1s, then skipping by 2s, 5s and 10s — and watch its body grow into the count.
- Fact Family ForgeGrades 1–3Dial the hidden number of a bond triangle and watch it forge all four related facts at once.
Arithmetic
- Add AttackGrades 1–3Enemy drones drop in carrying numbers — solve the addition fact and tap the drone whose number is the sum to blast it.
- Subtract SquadGrades 1–3A squad lands, the chopper airlifts some away — count who's left and dial the radio to match.
- Place Value Blocks BayGrades 1–2Build a two-digit number from tens-rods and ones-cubes — the pile of blocks is the number.
- Number Line JumpsGrades 1–2Hop a frog along the number line to add and subtract — each jump draws an arc, so you can see the math!
- Bond BreakerGrades 1–2Slide the paddle under a numbered brick, give the ball its partner number and launch — the brick only breaks when ball + brick makes 10 (later 20).
- Ten FrogGrades 1–2Hop the frog across the river one numbered turtle per lane — each +2 or −1 moves it along the number line, and it gets home only if the hops land exactly on 10.
- Snack Bar TapperGrades 1–3Customers walk down the counters with orders like 8 + 5 — build their cookie tray out of tens and ones and slide it to them before they reach the bar.
Money & Finance
- Money MarketGrades 1–3Pay the market stall exactly — fill your coin purse with pennies, nickels, dimes, and quarters to match the price.
- Coin CounterGrades 1–2Tap coins and bills into the tray until they add up to exactly the price on the tag — starting with easy nickel amounts and working up to dollars and cents.
- Coin Combo CoveGrades 1–3Drop coins in the chest to hit the exact amount — the plain way, the fewest-coins way, or a whole new way.
- Make a DollarGrades 1–3Fill the money grid to the gold $1.00 line — close the gap to a whole dollar, coin by coin.
Geometry & Shapes
- Shape Sort ShackGrades 1–3A crate lands on the workbench — read the shape and tap the right shelf to sort it by name, sides, or corners.
- Shape ShipyardGrades 1–4Inspect every 2-D shape in the yard: trace its straight sides and pointy corners and tap to count them, then know each one by name.
- Tangram HarborGrades 1–2Drag triangles, squares, trapezoids and half circles into boat, lighthouse and whale silhouettes — tap to turn each piece until it snaps home and the ship sails away.
- Shape SplitterGrades 1–3Slice pizzas, brownies and chocolate bars into fair shares — drag real cuts to make halves, thirds and quarters equal, then serve them.
Time
- Clock ClimbGrades 1–3Read the mountain's carved clock face, then dial the matching digital time to climb to the next ledge.
- Clockwork CoveGrades 1–3Grab the harbor clock's hands and drag them to the mission time — o'clock to the exact minute, then ferry missions that sweep the time forward.
- Calendar QuestGrades 1–3Read the month grid to jump forward and back by days and hunt down the right weekday — days after, days before, and the Nth weekday.
Patterns & Logic
- Pattern ParadeGrades 1–3The parade marches in a repeating beat — tap the float that keeps the pattern going.
- Pattern WeaverGrades 1–4Beat the shuttle to the gap! Tap the bead that keeps the pattern going before the shuttle lands — finished strands weave into a growing ribbon.
- Pattern PicnicGrade 1Snacks line up in a repeating beat — drag the missing snack onto the empty plate before the ants nibble it, then build whole patterns yourself.
- Pattern SimonGrade 1Watch the Simon pads light up along a repeating pattern of shapes, then tap the pads that keep the pattern going — AB, then ABC and AAB, then the missing pieces in the middle.
Common Questions
What math should a 1st grader know?
By the end of grade 1, most curricula expect counting and comparing numbers to 120, understanding place value as tens and ones, fluent addition and subtraction within 10 (and strategies within 20), simple measurement and comparison, telling time to the hour and half-hour, and naming basic 2-D and 3-D shapes.
Which games should a first grader start with?
Start with the counting games — ten-frames and number bonds build the part-part-whole thinking everything else stands on. Once counting to 20 is comfortable, add the early addition and subtraction games, then a first clock or coin game for variety.
How long should a 6-year-old practice math each day?
Ten to fifteen minutes of focused play is plenty. Short, happy sessions a few times a week beat one long weekly session — young children consolidate skills through frequent repetition, and stopping while it is still fun keeps them asking to play again.
Are these grade 1 math games really free?
Yes — every game on KidsDoMath is completely free, with no ads, no accounts and no in-app purchases. Progress is saved on your device only, so kids can play without any sign-up.
Math Games for Other Grades
Kindergarten · Grade 2 · Grade 3 · Grade 4 · Grade 5 · Grade 6 · Grade 7 · Grade 8