Kindergarten Math Games (Ages 5–6)
Kindergarten math is not about worksheets — it is about numbers becoming friendly. Counting a handful of objects, seeing that five is one more than four, splitting six into three and three, spotting the pattern, naming the triangle: these small acts of noticing are the whole curriculum, and they happen best through play.
The games below are the gentlest tier of KidsDoMath — big buttons, instant feedback, visual counting tools like ten-frames and number bonds, and no reading required beyond what a grown-up can say out loud. They are built for grade 1, which overlaps exactly what kindergartners are working on, so a 5-year-old can play them with a little help and a 6-year-old can play them solo.
Everything is free in the browser on a phone, tablet or computer — no ads, no sign-up, and nothing to install. Sit together for the first round of a new game; after that, expect to hear “one more time!”
Counting & Numbers
- Count-By CoveGrades 1–2A frog crosses a cove on numbered lily pads that skip-count by 2s, 5s, and 10s — tap the pad that fills the gap.
- Odd Even OutpostGrades 1–2Route each cargo pod to the EVEN or ODD dock — buddy the dots up in pairs and spot the one left alone.
- Bigger BiteGrades 1–2Two snack towers face off — count them and drop in the sign that makes it true.
- Ten Frame FlashGrades 1–2A ten-frame flashes up — read it in a blink and tap the number.
- Doubles DashGrades 1–2Two dot-groups flash up — read the double or near-double fast and tap the matching sum.
- Hundred Chart HuntGrades 1–3Slide a marker around the 1–100 chart — down is 10 more, across is 1 more — to hunt down the number.
- Ordinal OutpostGrades 1–2Racers line up at the outpost — count from the flag and tap the one in the place I call, from 1st to 10th.
- Ten-Frame ForgeGrades 1–2Forge numbers with counters on ten-frames: build a number, complete a bond to ten, and add up to twenty — seeing the numbers, not just hearing them.
- Count QuestGrades 1–2Herd critters into the pen to hit the goal — count an exact number, or make it more, fewer, or in between, with a number line to guide you.
- Skip TripGrades 1–3Hop a frog across lily pads, skip-counting by 2s, 5s and 10s — each tap jumps by the skip size to land on the next, missing, or total number.
- Even StevenGrades 1–3Sort every number into EVEN or ODD. The dots pair up two-by-two — all paired is even, one left over is odd. Pairing is the test.
- Gator GulpGrades 1–3Feed the hungry gator — its open mouth is the > sign, so it always eats the BIGGER number. Compare dot piles, then numbers up to the hundreds.
- Number Bonds BridgeGrades 1–2Tap stones onto the bridge piers to build the number bond — the raccoon crosses when the parts match the whole!
- More Less MeadowGrades 1–2Tap a cube for one and a rod for ten to build one-more, one-less, ten-more, and ten-less with base-ten blocks.
- Number Word MatchGrades 1–2Read a number's written word and match it to the numeral — or build a number from its tens and ones words.
- Count MolesGrade 1Moles pop out of their holes holding dot signs — bonk only the mole whose dots match the called number, from dice dots to ten-frames to counting a dot cloud and bonking its numeral.
- Skip SnakeGrades 1–2Steer the snake to bite the number that comes next — counting on by 1s, then skipping by 2s, 5s and 10s — and watch its body grow into the count.
Arithmetic
- Add AttackGrades 1–3Enemy drones drop in carrying numbers — solve the addition fact and tap the drone whose number is the sum to blast it.
- Subtract SquadGrades 1–3A squad lands, the chopper airlifts some away — count who's left and dial the radio to match.
- Place Value Blocks BayGrades 1–2Build a two-digit number from tens-rods and ones-cubes — the pile of blocks is the number.
- Number Line JumpsGrades 1–2Hop a frog along the number line to add and subtract — each jump draws an arc, so you can see the math!
- Bond BreakerGrades 1–2Slide the paddle under a numbered brick, give the ball its partner number and launch — the brick only breaks when ball + brick makes 10 (later 20).
- Ten FrogGrades 1–2Hop the frog across the river one numbered turtle per lane — each +2 or −1 moves it along the number line, and it gets home only if the hops land exactly on 10.
Money & Finance
- Money MarketGrades 1–3Pay the market stall exactly — fill your coin purse with pennies, nickels, dimes, and quarters to match the price.
- Coin CounterGrades 1–2Tap coins and bills into the tray until they add up to exactly the price on the tag — starting with easy nickel amounts and working up to dollars and cents.
- Coin Combo CoveGrades 1–3Drop coins in the chest to hit the exact amount — the plain way, the fewest-coins way, or a whole new way.
- Make a DollarGrades 1–3Fill the money grid to the gold $1.00 line — close the gap to a whole dollar, coin by coin.
Geometry & Shapes
- Shape Sort ShackGrades 1–3A crate lands on the workbench — read the shape and tap the right shelf to sort it by name, sides, or corners.
- Shape ShipyardGrades 1–4Inspect every 2-D shape in the yard: trace its straight sides and pointy corners and tap to count them, then know each one by name.
- Tangram HarborGrades 1–2Drag triangles, squares, trapezoids and half circles into boat, lighthouse and whale silhouettes — tap to turn each piece until it snaps home and the ship sails away.
- Shape SplitterGrades 1–3Slice pizzas, brownies and chocolate bars into fair shares — drag real cuts to make halves, thirds and quarters equal, then serve them.
Time
- Clock ClimbGrades 1–3Read the mountain's carved clock face, then dial the matching digital time to climb to the next ledge.
- Clockwork CoveGrades 1–3Grab the harbor clock's hands and drag them to the mission time — o'clock to the exact minute, then ferry missions that sweep the time forward.
- Calendar QuestGrades 1–3Read the month grid to jump forward and back by days and hunt down the right weekday — days after, days before, and the Nth weekday.
Patterns & Logic
- Pattern ParadeGrades 1–3The parade marches in a repeating beat — tap the float that keeps the pattern going.
- Pattern WeaverGrades 1–4Beat the shuttle to the gap! Tap the bead that keeps the pattern going before the shuttle lands — finished strands weave into a growing ribbon.
- Pattern PicnicGrade 1Snacks line up in a repeating beat — drag the missing snack onto the empty plate before the ants nibble it, then build whole patterns yourself.
- Pattern SimonGrade 1Watch the Simon pads light up along a repeating pattern of shapes, then tap the pads that keep the pattern going — AB, then ABC and AAB, then the missing pieces in the middle.
Common Questions
What math should a kindergartner know?
Kindergarten math centers on counting to 20 (and toward 100 by ones and tens), recognizing how many without counting (subitizing), comparing groups using more and fewer, taking numbers apart into parts (early number bonds), naming basic shapes, and sorting objects by attribute. Everything else builds on these.
Are these games easy enough for a 5-year-old?
The games on this page are the gentlest tier of the catalog — designed for grade 1, which overlaps what kindergartners are learning. Most 5-year-olds do best playing alongside a grown-up for the first round; after that, the big buttons and instant feedback let them play on their own. If a game feels too hard, it will still be here next month.
How long should a kindergartner play math games?
Five to ten minutes is plenty. At this age the goal is warm feelings about numbers and lots of small wins — stop while it is still fun, and let them ask to play again tomorrow.
Do I need to create an account for my child?
No. Every game is free with no ads, no accounts and no data collection — progress stays on your device. Tap a game and start playing.
Ready for More?
When counting to 20 feels easy, move up to the grade 1 math games — same friendly style, slightly bigger numbers.