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Magnet Games — Predict, Watch, Understand

These free magnet games let a child predict what magnets will do, watch them snap together or push apart, and see why. Magnets are full of surprises — two magnets can repel, and a magnet ignores a shiny copper coin — so guessing first, then watching, is how the ideas stick. No ads, no sign-up.

What kids learn

Every magnet has two poles, north and south; opposite poles attract and like poles repel. And magnets are picky about materials — they pull on iron and steel but not on aluminium, copper, gold, wood or plastic. Each game isolates one of these ideas and lets the child test a hunch against what really happens.

More science games

Explore the full set on the science games hub, including electricity games and light & shadow games.

Common questions

Do magnets attract all metals?

No — this is the most common magnet misconception. Magnets only attract iron, steel, nickel and cobalt (called ferromagnetic metals). Aluminium, copper, gold and silver are metals but are NOT magnetic, and non-metals like wood, plastic, rubber and glass are never magnetic.

Why do two magnets sometimes push each other away?

Every magnet has a north pole and a south pole. Opposite poles (north next to south) attract and snap together, but like poles (north next to north, or south next to south) repel and push apart. Turn one magnet around and attract becomes repel.

What is a magnetic material?

A magnetic (ferromagnetic) material is one a magnet attracts: iron, steel, nickel and cobalt. Most everyday "magnetic" things work because they contain iron or steel — like paperclips, nails and fridge doors.

What age are these magnet games for?

Roughly ages 7–10 (grades 2–4). Magnets, poles, and magnetic materials are standard grade-3 science topics, and the predict-and-watch format needs no reading-heavy setup.